Do you know if this module had any issues in the original Morrowind? It is worth looking into to see if this is something that is only an issue in OpenMW or not. If this is only an issue on OpenMW then it should be added to the bug tracker and investigated
ST
Search found 448 matches
- 27 Sep 2019, 23:30
- Forum: Support
- Topic: Silt Strider Bug
- Replies: 3
- Views: 2656
- 23 Sep 2019, 18:56
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15738
Re: Asset Replacement Reboot
One thing I'd like if we were doing a MOAR reboot would be to make sure that all new assets have a PBR material set up... I'm all for this. I don't know much about it though (like can we get Blender made assets to support this or if NIF files exported from blender would allow this, for example). It...
- 23 Sep 2019, 18:46
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1011350
Re: OpenMW Nightly builds
Woahhh! It's been a while since I installed a nightly, but for some reason when I enter the game the framerate drops to around 1fps and I can somehow see certain objects through walls? It's very disorienting and unplayable. Did I do something wrong? Can you give a little more info? Which nightly an...
- 22 Sep 2019, 17:32
- Forum: General
- Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
- Replies: 16
- Views: 9733
-TESTERS NEEDED- for OpenCS Terrain Editing
Work on the OpenCS has had a recent breakthrough with unelsson having made land editing now possible. We can now make new land, or modify the original. We need testers to see if this works for you, if there are any issues, and what OS you got it to work on. Land shape editing is ready for testing Pl...
- 22 Sep 2019, 01:31
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104905
Re: Terrain Editing
Thanks! There has been development from the old video, so I made a new one which better demonstrates what it can do: https://youtu.be/B1FCAOFqy-M That vid is awesome too. I really think that we should hype this up a little more. I mean, I know that I am excited, but perhaps there should be a single...
- 19 Sep 2019, 19:30
- Forum: General Modding
- Topic: Issues with Magical Trinkets of Tamriel
- Replies: 10
- Views: 6772
Re: Issues with Magical Trinkets of Tamriel
Checked the other foci this morning. Turns out the only thing you have to do to get them working is give the added NPC's 1 health. My theory is that the original engine allowed you to talk to a dead NPC simply because they existed and the mod used the ForceGreeting command to make it talk. I'm gues...
- 19 Sep 2019, 19:27
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104905
Re: Terrain Editing
Land shape editing is ready for testing https://github.com/OpenMW/openmw/pull/2520 Please test it, try to break it, give me feedback. It should be functional, shouldn't crash. This looks awesome! I watched the video linked on the github page and I was excited for this (I understand that it was take...
- 19 Sep 2019, 12:25
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26369
Re: A kind of crazy idea
I don't think I've posted about this experimental tool I made for OpenMW-CS, but it's basically a tool for doing land scaling. https://github.com/OpenMW/openmw/pull/2196 Took a quick look at the github page, and this looks like a useful add-on. Always good to have more tools for editing ST the editor
- 13 Sep 2019, 18:27
- Forum: Off Topic
- Topic: ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR
- Replies: 1
- Views: 2534
ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR
Zaric Zhakaron (from YouTube) explains that some of the original team of devs from elderscrolls 2: daggerfall have came together to try to create a spiritual successor to ES2 daggerfall. While I never played daggerfall (got into ES games on Morrowind, but it is on the bucket list to play) I assumed ...
- 13 Sep 2019, 14:46
- Forum: Other Forks and Ports
- Topic: Raspberry Pi 4
- Replies: 15
- Views: 14004
Re: Raspberry Pi 4
We have another user who was compiling on Pi4, and they got it working.
Perhaps this thread can help? viewtopic.php?f=8&t=6134
ST the hopeful helper
Perhaps this thread can help? viewtopic.php?f=8&t=6134
ST the hopeful helper