Search found 233 matches
- 09 Nov 2017, 08:46
- Forum: General
- Topic: Great Story Mods
- Replies: 3
- Views: 3332
Re: Great Story Mods
Julan?
- 07 Nov 2017, 00:14
- Forum: Off Topic
- Topic: OpenMW without time pause in menu
- Replies: 7
- Views: 6967
Re: OpenMW without time pause in menu
Sounds like the perfect use for keyboard shortcuts...
Inventory not pausing sounds OK, but main menu?
Inventory not pausing sounds OK, but main menu?
- 06 Nov 2017, 14:15
- Forum: Off Topic
- Topic: Accusations of OpenMW having an in-built bitcoin miner?
- Replies: 19
- Views: 13969
Re: Accusations of OpenMW having an in-built bitcoin miner?
Looks like someone with an axe to grind against @maqifrnswa.
- 06 Nov 2017, 14:08
- Forum: Off Topic
- Topic: Accusations of OpenMW having an in-built bitcoin miner?
- Replies: 19
- Views: 13969
Accusations of OpenMW having an in-built bitcoin miner?
http://steamcommunity.com/app/22320/dis ... 687/?ctp=2 - some asshat is spreading slander it seems.
- 03 Nov 2017, 19:35
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 328685
Re: Elder-scrolls IV Oblivion
Well, guess you could always do an OpenMW on it and turn it into Daggerfall Godot (he says not exactly seriously!).
But yeah, pity about the XL-Engine. Even if Unity isn't open source, at least Daggerfall Unity is (and decently promoted). Not exactly ideal, but better than nothing.
But yeah, pity about the XL-Engine. Even if Unity isn't open source, at least Daggerfall Unity is (and decently promoted). Not exactly ideal, but better than nothing.
- 27 Oct 2017, 15:20
- Forum: Feature Requests and Suggestions
- Topic: OpenMW desperately needs a Flatpak
- Replies: 25
- Views: 17007
Re: OpenMW desperately needs a Flatpak
So what happened to AppImage, then?
- 09 Apr 2017, 11:31
- Forum: Off Topic
- Topic: [resolved] Crisis in Ubuntu land
- Replies: 28
- Views: 11640
Re: Crisis in Ubuntu land
About damned time. Canonical have been sailing against the wind too long with Mir, good to see it dead - hopefully that will help save Wayland from its current moribund state. Don't particularly care for Unity, so no tears they've scrapped that too.
- 26 Mar 2017, 00:48
- Forum: Off Topic
- Topic: Call of Red Mountain - what?
- Replies: 4
- Views: 5048
Re: Call of Red Mountain - what?
Not sure how I managed to miss that...
- 26 Mar 2017, 00:26
- Forum: Off Topic
- Topic: Call of Red Mountain - what?
- Replies: 4
- Views: 5048
Call of Red Mountain - what?
https://play.google.com/store/apps/details?id=com.ingenieur.ese.eseandroid&pageId=100385976382457001609 Looks like someone's taken what's been done on getting OpenMW working on Android and has "rebranded" it. And there's a Kickstarter for this! https://www.kickstarter.com/projects/3961...
- 19 Mar 2017, 23:17
- Forum: Off Topic
- Topic: dagoth ur is all kinds of messed up
- Replies: 2
- Views: 2473
Re: dagoth ur is all kinds of messed up
Well, I can see two mods conflicting here - DN-GDRv1.1.esp and DN-GDRv1.1_NOM.esp. One is for Necessities of Morrowind and the other isn't. I don't see Necessities of Morrowind's files in your mod list so you can take the _NOM one out and see if it makes any immediate difference.