I don't think I've posted about this experimental tool I made for OpenMW-CS, but it's basically a tool for doing land scaling.
https://github.com/OpenMW/openmw/pull/2196
Search found 223 matches
- 19 Sep 2019, 10:04
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26774
- 11 Sep 2019, 01:09
- Forum: Support
- Topic: Manjaro build has broken launcher
- Replies: 0
- Views: 1686
Manjaro build has broken launcher
Some things, like foreach keyword (Qt) don't work correctly with Manjaro as of 11.9.2019. This results in a symptom where the launcher doesn't find the config files, and always pops up the first run -dialog, asking for running the installation wizard. This can be fixed by forcing a build to Qt5, I t...
- 09 May 2019, 20:01
- Forum: Feature Requests and Suggestions
- Topic: Procedural generation based on land terrain texture grid
- Replies: 44
- Views: 26850
Re: Procedural generation based on land terrain texture grid
I added a scroll view and parameters for min and max z height. So now it should be possible to set some objects spawn only on land, or underwater. Also made some big optimizations... More could probably still be done. https://imgur.com/a/qSv5NoI I'm also interested of run-time procedural generation,...
- 06 May 2019, 11:32
- Forum: Editor Development
- Topic: Procedurally Generated Terrain
- Replies: 6
- Views: 11375
Re: Procedurally Generated Terrain
These PR's alter terrain shapes the way OpenMW-CS should (or I hope so). Maybe some examples can be found from there. https://github.com/OpenMW/openmw/pull/2167 https://github.com/OpenMW/openmw/pull/2196 The logic is to use QT's UndoStack (QUndoStack class) to make all editor changes undoable. This ...
- 17 Apr 2019, 12:20
- Forum: General
- Topic: Race height/weight limited to minimum of 0.5 scale
- Replies: 10
- Views: 9580
Re: Race height/weight limited to minimum of 0.5 scale
I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. I think it's up to artists responsibility to manage how objects look when scaled, not engine-side. Anyway, it would be great if...
- 12 Apr 2019, 12:47
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 89171
Re: OpenGEX as .Nif alternative for OpenMW
Related code I assume: OpenSceneGraph https://github.com/openscenegraph/OpenSceneGraph/tree/master/src/osgPlugins/dae - Is this included by default with OpenMW or osg, or do we need complile-option for osg to get Collada-support? OpenMW https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwrend...
- 12 Apr 2019, 00:17
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 89171
Re: OpenGEX as .Nif alternative for OpenMW
I'm interested in an animation support that doesn't rely on nif. I'd like to have something that would work with OpenCS, with animations made with the latest Blender. If collada-support is already there, that sounds like the place to start.. Although native osgb/osgt sounds interesting too. I have z...
- 10 Apr 2019, 21:24
- Forum: Editor Development
- Topic: Grid and snapping
- Replies: 1
- Views: 7756
Re: Grid and snapping
Grid seems to be planned https://gitlab.com/OpenMW/openmw/issues/3245 . It seems like rotations have been made 6 decimals in 0.45, but regarding displaying degrees, added also an issue to gitlab https://gitlab.com/OpenMW/openmw/issues/4971 . Ability to duplicate objects sounds very useful. I also ho...
- 10 Apr 2019, 09:37
- Forum: Feature Requests and Suggestions
- Topic: Multiple Instances for MP (Split Screen)
- Replies: 2
- Views: 2828
Re: Multiple Instances for MP (Split Screen)
Oh wow, sounds like a really nice idea.
I think this is related, but it's probably not yet in the current version of TES3MP.
https://github.com/OpenMW/openmw/pull/2168
I think this is related, but it's probably not yet in the current version of TES3MP.
https://github.com/OpenMW/openmw/pull/2168
- 08 Apr 2019, 12:19
- Forum: General Development
- Topic: Pull requests cleanup
- Replies: 28
- Views: 16327
Re: Pull requests cleanup
I'm suggesting this for a merge, but another review doesn't hurt. https://github.com/OpenMW/openmw/pull/1769 It can be improved though, and I have optimizations already developed in other branches, but I'd rather make a separate PR with them, as it requires touching the terrain storage system. Touch...