Search found 159 matches
- 09 Jun 2021, 12:06
- Forum: TES3MP
- Topic: Can connect to my own server through the tes3mp.exe but others can't
- Replies: 3
- Views: 10178
Re: Can connect to my own server through the tes3mp.exe but others can't
That's good. Can you ensure your tes3mp-server executable is also fully allowed in your firewall? Can you make sure you are able to host servers for other games, such as Minecraft? (But note that Minecraft requires you to port forward for TCP instead of UDP.) Do people with your router or internet p...
- 09 Jun 2021, 09:26
- Forum: TES3MP
- Topic: Can connect to my own server through the tes3mp.exe but others can't
- Replies: 3
- Views: 10178
Re: Can connect to my own server through the tes3mp.exe but others can't
What localAddress are you using in your server config file?
- 14 Jan 2021, 22:39
- Forum: TES3MP
- Topic: Tes3mp style for other Tes titles
- Replies: 6
- Views: 9761
- 14 Jan 2021, 22:38
- Forum: TES3MP
- Topic: Need help with setup/ server [unreachable ping 999]
- Replies: 1
- Views: 9735
Re: Need help with setup/ server [unreachable ping 999]
Can you confirm that tes3mp-server.exe is fully allowed in your Windows firewall?
- 20 Jul 2020, 17:15
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 69822
Re: OpenMW's Roadmap and Future
I need to release the version of TES3MP I've been working on for the past year. Then I'll make whatever changes psi29a wants me to make to it so it moves towards mergeability.
- 20 Jul 2020, 16:56
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 69822
Re: OpenMW's Roadmap and Future
Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature compared to one-way trips – as will OpenMW's design The main cause why OpenMW "encourages" it is the primitive scripting system from Morrowind. It's ...
- 20 Jul 2020, 12:35
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 69822
Re: OpenMW's Roadmap and Future
It depends on used assets. Arktwend, for example, is quite linear and has plenty of such situations. It's one of few notable examples for Morrowind, because Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature co...
- 20 Jul 2020, 02:21
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 69822
Re: OpenMW's Roadmap and Future
frequent teleportation to isolated areas like in Neverwinter Nights In the TES terminology it is called an "interior cell", and literally every Bethesda's title have them (excepts Terminator maybe), and the gameplay is based on cell transitions. So this source of bugs is not really going ...
- 19 Jul 2020, 13:50
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 69822
Re: OpenMW's Roadmap and Future
It sounds like on the OpenMW side we need to get a bit more serious about making this work then. We need to sit down and figure out how this client-server model is going to work at a high level and then on a technical level, and then figure out how we're getting TES3MP-Lua (or however you want to c...
- 19 Jul 2020, 00:14
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 69822
Re: OpenMW's Roadmap and Future
When is TES3MP going to get merged into upstream? I don't know, but it makes sense to have two phases for it, first merging in a shared Lua scripting system and then merging in the actual multiplayer. What roadblocks stand in the way? Multiplayer is a huge feature that shouldn't be added to a proje...