Search found 441 matches
Re: FPS drops
sarcasm is an art in itself .p
- 03 Oct 2018, 14:40
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 146
- Views: 32590
Re: The new MWSE-Lua interface
if it would be GUI framework it would be some sort of like mygui's editor i suppose. http://mygui.info/images/screenshots_3.2.1/3.png The question is how much the scripting is wanted like filtering by magic school. if it's not changed, MWSE still go trought the whole spell list and sorts them accord...
- 23 Jun 2018, 19:28
- Forum: News
- Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
- Replies: 14
- Views: 11514
Re: OpenMW code, bug tracker, and wiki are now on GitLab!
more info what could find is while sorting last updated
https://gitlab.com/OpenMW/openmw/issues ... ate=opened
doesn't show what have been written, nevertheless better than sorting with created date
https://gitlab.com/OpenMW/openmw/issues ... ate=opened
doesn't show what have been written, nevertheless better than sorting with created date
- 19 Jun 2018, 18:36
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 37201
Re: The Future of OpenMW Scripting
Would the dehardcoding be done in oldscript+ or newscript .?
- 07 Jun 2018, 23:40
- Forum: Off Topic
- Topic: Microsoft Buys Github for $7.5 Billion
- Replies: 131
- Views: 36493
Re: Microsoft Buys Github for $7.5 Billion
would't say so. it's not uncommon for these taking pages of postings. just had a meeting about volunteer's project future elsewhere and being thorough includes partially going in circles .pBlue is either a troll or incompetent.
Any discussion with him is a waste of time.
- 06 Mar 2017, 16:29
- Forum: Mod Compatibility
- Topic: Uvirith's Legacy problems
- Replies: 17
- Views: 7397
Re: Uvirith's Legacy problems
Apparently it's uvi_elev_hall_plug.nif For what it's worth, it's a closed three-dimensional shape, not just a flat surface with no depth. well.. the elevator shown ingame is like a cookie but the RootCollisionNode defined in nif is box with two big triangles on the side of it. Does anyone else expe...
- 06 Mar 2017, 16:00
- Forum: Mod Compatibility
- Topic: Sotha Sil Expanded
- Replies: 43
- Views: 22327
Re: Sotha Sil Expanded
Well. With quick looking there's some hacks to get around vanilla compiler + the script is on activator which has editormarker.nif as model which doesn't show ingame at all becos of MRK / tri editormarker in nif. First there's no pocket_line variable set anywhere and also vanilla cs gives this as a ...
- 27 Feb 2017, 02:38
- Forum: Mod Compatibility
- Topic: Children Of Morrowind
- Replies: 15
- Views: 6030
Re: Children Of Morrowind
there wouldn't probaply be much what emma herself could help with this as it's morrowind scripting details which can be hard to crasp after years modding oblivion and skyrim. although it's kinda simple problem if the reading up on cellchanged implementation and details is not included at full extent...
- 26 Feb 2017, 17:19
- Forum: Mod Compatibility
- Topic: Children Of Morrowind
- Replies: 15
- Views: 6030
Re: Children Of Morrowind
brain dump results kinda in bottom. Thought I'd add that while in Vivec, I'd be in one canton, walk on over to the next one, and walk back and the kids would be there, which they previously weren't. So an exterior cell change seems to do this as well. This was midday, if that means anything to this....
- 26 Feb 2017, 03:55
- Forum: Support
- Topic: Help with shiny fake-bump mapped rocks
- Replies: 15
- Views: 8339
Re: Help with shiny fake-bump mapped rocks
or for keeping it in the realms of face masks and such. how moon sugar should look when under skooma .p dunno though exact way to get it replace the rocks or moon sugar. could use statics to activators and do disable enable based on global variable http://download.fliggerty.com/download--1190 on sam...