Search found 441 matches

by sjek
12 Oct 2018, 04:41
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 2928

Re: Newb Question: Editing Interior Cells

which version of openmw are you using .?

works here by fragging from object table, couple days old nigthly.
Image
by sjek
11 Oct 2018, 15:07
Forum: General Development
Topic: .ess Importer
Replies: 48
Views: 35400

Re: .ess Importer

which OS are you on .? in windows creating shortcut with parameters after path should do the trick. edit: + creating and running it in same folder where the save is. as it seems from: C:\Users\stephen\Desktop\ess>"C:\Program Files\OpenMW 0.37.0\openmw-essimporter. exe" -m joku20000.ess -o joku20000....
by sjek
06 Oct 2018, 15:26
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7673

Re: Can a script tell Morrowind and OpenMW apart?

nice .p
have you tried yet in practise.
by sjek
06 Oct 2018, 14:29
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 32590

Re: The new MWSE-Lua interface

Again, your examples do not extend "core functionality". Program provides a framework, which can be used to change its behaviour, keeping its core intact. same seems to be target in design doc. you can create own skills and then define the script that covers that skill and events are handled with e...
by sjek
06 Oct 2018, 13:46
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7673

Re: Can a script tell Morrowind and OpenMW apart?

In all ears
What did you use .?
by sjek
06 Oct 2018, 10:58
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7673

Re: Can a script tell Morrowind and OpenMW apart?

ap0 wrote:
06 Oct 2018, 09:58
Why would you want to do such thing?
Reference unloaded cells or modding for vanilla .?
by sjek
06 Oct 2018, 09:46
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7673

Re: Can a script tell Morrowind and OpenMW apart?

Woudln't it be possible for OpenMW to inject an environment variable so that scripts can check the engine and even version? are you referring using version specifig behaviour for mods .? if some feature got support as a mod and labeled as bug that will need to see case by case. flying fishes and ri...
by sjek
06 Oct 2018, 07:30
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7673

Re: Can a script tell Morrowind and OpenMW apart?

Something like if ( player->getdistance "a_ex_de_shack_door" ) >= (player->GetAlchemy) MessageBox, "This is a simple message" endif Which prefers to a door in dagon fell. vanilla can't load references in unloaded cells and (player->GetAlchemy) shouldn't work as it's second clause in if. Little rusty...
by sjek
06 Oct 2018, 05:11
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 32590

Re: The new MWSE-Lua interface

UnSandbox would lead to dependency and support hell... Agreed. :P
by sjek
05 Oct 2018, 23:01
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 32590

Re: The new MWSE-Lua interface

NullCascade wrote:
05 Oct 2018, 18:22
Sandboxing by default, and having to opt-into it is all well and good. It'd be pretty easy to determine sandboxing at game launch and set it up accordingly. Unfortunately this idea has been brought up before, and I'm pretty sure Zini shot it down hard.
+1
Edit: .......