Search found 1066 matches

by DestinedToDie
02 Jun 2021, 17:26
Forum: Support
Topic: How to take screenshots?
Replies: 2
Views: 1758

Re: How to take screenshots?

Should be F10 by default. I think it was configurable in keybindings...
by DestinedToDie
25 May 2021, 00:59
Forum: Support
Topic: Example-Suite install
Replies: 5
Views: 1941

Re: Example-Suite install

P.S. It's installed, though even with land.esp activated, everything's underwater. Sorry for the late reply, I don't visit the forums as often as I used to. The old version of the example suite has problems with the 1st person camera, which makes it so that the camera is placed somewhere in the wat...
by DestinedToDie
28 Apr 2021, 16:44
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61614

Re: OpenMW Template art

Anything I could do to fix it? I suspect version 0.46 won't cut it. See if you can get it to work with a bleeding-edge build from here: https://gitlab.com/OpenMW/openmw/-/pipelines?page=1&scope=branches&ref=master Instructions for how to download the latest compiled build: https://forum.ope...
by DestinedToDie
05 Mar 2021, 23:29
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61614

Re: OpenMW Template art

I like the green as well. That way, we also have all three of RGB colors represented. I do not think it fits very well with all of the stats. For example, the green four leaf clover is the perfect color choice. But a green fist makes less sense. I think coloring the fist red would be a better fit, b...
by DestinedToDie
31 Jan 2021, 17:45
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61614

Re: OpenMW Template art

Such a clean look, the journal looks great.
by DestinedToDie
19 Dec 2020, 21:34
Forum: Feature Requests and Suggestions
Topic: Random landtexture rotation
Replies: 7
Views: 5740

Re: Random landtexture rotation

Interesting. Didn't some Morrowind land textures actually look obviously tiled, like the _land_base texture? I think there may be some application to Morrowind itself.
by DestinedToDie
22 Nov 2020, 21:01
Forum: General Modding
Topic: OpenMW mod to disable all NPC/creature respawning?
Replies: 3
Views: 4935

Re: OpenMW mod to disable all NPC/creature respawning?

I think you have to edit all the creature records themselves. They have a little respawn checkmark on them.
by DestinedToDie
22 Nov 2020, 01:54
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20122

Re: Using Bliaron 2nd Ed. material for example suite

DestinedToDie, are you okay with all this change or are you maybe wanting to have this be an alternate Example Suite? Thoughts? Ok, maybe there's some context missing from unellson's post so I'll just quote him and then expand upon what he said a little bit. There was some talk about Example Suite ...
by DestinedToDie
18 Nov 2020, 16:08
Forum: General
Topic: Fallout : New Vegas ?!?
Replies: 3
Views: 6004

Re: Fallout : New Vegas ?!?

Can we have more informations on that ? I suppose. Have you seen this video? https://www.youtube.com/watch?v=S7V-IUN9UrU But to explain a bit further. Back when Scrawl was doing the switch from Ogre3D to OSG rendering software, cc9cii started his own little project where he tried to make OpenMW loa...
by DestinedToDie
23 Sep 2020, 18:58
Forum: General
Topic: Microsoft buys Bethesda... What does it mean for OpenMW?
Replies: 16
Views: 8108

Re: Microsoft buys Bethesda... What does it mean for OpenMW?

It raises a question about recreating with OpenMW other 3d-rpgs. For example, VtM - Bloodlines (last attempt, Project Vaulderie, was shut down by Activision). The vampire masquerade project was very different from OpenMW, in that it was a remake of someone's Intellectual Property while OpenMW is no...