Search found 243 matches

by aesylwinn
08 Sep 2017, 17:47
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

The pull request is up here.
by aesylwinn
05 Sep 2017, 03:36
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

The extended delete doesn't seem to delete the related pathgrid or land record associated with it. Maybe I'm misunderstanding what it's suppose to do or something is not set up? Previously you mentioned (before the discovery that LTEX's were plugin specific) that LTEX records should be deleted if th...
by aesylwinn
02 Sep 2017, 15:24
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

A separate task would be best. There's quite a bit to this task already.
by aesylwinn
31 Aug 2017, 14:06
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

I see I was misunderstanding on some levels. A bit of a progress update, I'm working on the ability to "touch" a land record. This merely copies the base version and calls the setModified function, as long as the record is not already modified. I'm choosing between implementing it as a pro...
by aesylwinn
30 Aug 2017, 17:42
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

this would automatically change the texture for all LANDs that are using this record First, I'm not sure we're on the same page, so let me reiterate and slightly expand on my previous posts. The LTEX is not a true record. It is either "new" or "base" (a limitation of the save fo...
by aesylwinn
29 Aug 2017, 15:55
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

Say the user modifies some terrain. They then go to the LTEX tables and change the name and texture of an LTEX record. Then, they go back to editing terrain. An LTEX record with a different index would need to be created since there is no way of determining that the two were the same. We will probab...
by aesylwinn
29 Aug 2017, 13:52
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

I suppose that's the most sane way of handling it. It may cause some grief to the user though if they change an LTEX in the midst of modifying base LAND records.
by aesylwinn
29 Aug 2017, 06:13
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 103466

Re: Terrain Editing

I was able to get the ID table to work using the land texture plugin and index as the source. I still need to work on the land texture cloning/creation, but I don't anticipate that taking too long. However, I have thought up an interesting scenario that needs consideration. Say the user creates a la...
by aesylwinn
29 Aug 2017, 03:16
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 23115

Re: Feature Discussion: Reload Data Files

C:\Program Files (x86)\GalaxyClient\Games\Morrowind is what OpenMW wizard offered me as the default data path It could be a bug. I don't think though that the openmw.cfg file is removed when you uninstall though, so it could also be something left over from the past. Someone would have to look into...
by aesylwinn
27 Aug 2017, 23:02
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 23115

Re: Feature Discussion: Reload Data Files

Just for reference, here's mine, albeit with an SSD in this case. Loading settings file: ./openmw-cs.cfg Loading settings file: /home/aesylwinn/.config/openmw/openmw-cs.cfg Loading config file: /home/aesylwinn/.config/openmw/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Adding BSA a...