Search found 356 matches

by akortunov
01 Aug 2018, 12:48
Forum: Editor Development
Topic: Additem does not mimic vanilla behavior
Replies: 7
Views: 312

Re: Additem does not mimic vanilla behavior

kuyondo wrote:
01 Aug 2018, 11:24
Andrei, do you have alternative script implementation? Without editing the object directly in the CS.
Actually, I'd just add the script to the "barreltesting" object.
by akortunov
01 Aug 2018, 11:07
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 38262

Re: OpenMW 0.44.0

psi29a wrote:
01 Aug 2018, 09:16
Anyway, someone just has to merge master into the coverty branch and push. It will trigger from GH to run again.
Can you do it?
by akortunov
01 Aug 2018, 09:49
Forum: Editor Development
Topic: Additem does not mimic vanilla behavior
Replies: 7
Views: 312

Re: Additem does not mimic vanilla behavior

A quite strange global script. It will look for first instance with "barreltesting" ID in game world every frame (a quite slow, avoid to do that!) and will check if it has the bread (ingred_bread_01) inside it. If the bread is not found, the script will add it to found barrel instance (yes, AddItem ...
by akortunov
31 Jul 2018, 17:26
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 38262

Re: OpenMW 0.44.0

Do we still use the Coverity Scan? Last time we scanned OpenMW Oct 15, 2017 (IIRC, it was the 0.43 release).
Can we run it against the master branch?
by akortunov
31 Jul 2018, 06:56
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 84
Views: 21346

Re: New OpenMW-CS Icons

Some screenshots. As I said, I have no icons for some entries:
Screenshot_20180731_095346.png
Screenshot_20180731_095346.png (16.29 KiB) Viewed 1359 times
Screenshot_20180731_095418.png
Screenshot_20180731_095418.png (14.25 KiB) Viewed 1359 times
by akortunov
30 Jul 2018, 14:08
Forum: General
Topic: Make background in dialogues like in books (brownish)?
Replies: 14
Views: 729

Re: Make background in dialogues like in books (brownish)?

glorsh66 wrote:
30 Jul 2018, 12:18
Just put it inside the game folder (data files). And replaced *.ini file.
OpenMW does not use INI file. It uses openmw.cfg instead.
by akortunov
27 Jul 2018, 20:54
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 84
Views: 21346

Re: New OpenMW-CS Icons

https://github.com/OpenMW/openmw/pull/1820

Added icons to menus, based on UniversalId tables.
Some icons are still missing:
1. "File" menu entries
2. "View->New View" icon
3. "View->Toggle Status Bar" icon
4. "World->Objects" icon
5. "World->Instances" icon
by akortunov
27 Jul 2018, 06:19
Forum: General
Topic: found a huge issue in the new release (0.44.0 release)
Replies: 20
Views: 1804

Re: found a huge issue in the new release (0.44.0 release)

You can use ChangeWeather console command to start rain.
Also there is RAM issue with Distant Land: https://gitlab.com/OpenMW/openmw/issues/4530
by akortunov
26 Jul 2018, 14:55
Forum: Support
Topic: Incorrect Strength Multiplier for Carry Weight
Replies: 2
Views: 175

Re: Incorrect Strength Multiplier for Carry Weight

Our default weight multiplier is STR x5: stats.getAttribute(0).getModified()*fEncumbranceStrMult; where fEncumbranceStrMult = 5.0 by default. The only issue I see is when attribute with zero index is not strength for some reason. Movement speed depends on encumberance percent, so with high Strength ...
by akortunov
26 Jul 2018, 06:38
Forum: General Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 1391

Re: Poisons mechanics in OpenMW

By the way, can anyone pinpoint the way to install this fork? I downloaded the zip file in github, and no idea what to do next. A total newb at this. It is a source code. You need a development setup to compile it. Alternative implementation of poisons, based on new equipment slot for poisons: http...