Search found 388 matches

by akortunov
28 Sep 2018, 10:49
Forum: Feature Requests and Suggestions
Topic: Decimals in leveled list chance
Replies: 1
Views: 156

Re: Decimals in leveled list chance

Currently Chance None is an unsigned char. If want to store it as a float, it will require to change a ESM format.
by akortunov
26 Sep 2018, 08:01
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12549

Re: OpenMW 0.45.0

If shadows from invisible actors are blocker, can we just ignore such actors in shadows calculations (by using masks or something like that)?
by akortunov
21 Sep 2018, 19:53
Forum: Support
Topic: Performance Issues
Replies: 12
Views: 463

Re: Performance Issues

Separate from my own performance, I was wondering though: Do you know if the physics collision issue discussed in the link from the OP has been largely resolved? IIRC, mostly "yes" Linked thread discusses a mod that can improve performance and an experimental setting that might help, though both ha...
by akortunov
21 Sep 2018, 19:13
Forum: Support
Topic: Performance Issues
Replies: 12
Views: 463

Re: Performance Issues

I do not believe I altered "exterior cell load distance," but I may have. What is the default? If it is a .ini setting I don't believe I modified the .ini. On your screenshots you have very high view distance, what may cause a performance drop. It is not achievable from GUI configurators, so you de...
by akortunov
21 Sep 2018, 11:21
Forum: Support
Topic: Performance Issues
Replies: 12
Views: 463

Re: Performance Issues

Just for reference, did you alter the "exterior cell load distance" option?
If you did not, you should get a very good framerate with plain OpenMW even with a lot of replacers.
Also make sure you do not have CPU- or IO-hungry processes in background (e.g. Windows Update service or antivirus software).
by akortunov
21 Sep 2018, 06:18
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 658

Re: Performance Suggestions

but the octa core chips powering ai seem to be lagging behind a bit. AI almost does not affect performance at all (excluding cases of mass battles). The main issue is physics. Also animations ("skinning") can take a lot of time with HD-meshes. Since we update physics only for actors inside AI proce...
by akortunov
21 Sep 2018, 06:02
Forum: Mod Compatibility
Topic: Coda Flowers Missing Texture, modding-openmw.com [FIXED]
Replies: 4
Views: 237

Re: Coda Flowers Missing Texture, modding-openmw.com [FIXED]

Check your log. It should complain about missing textures. Also it seems you still use a modded model.
by akortunov
16 Sep 2018, 12:13
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12549

Re: OpenMW 0.45.0

Maybe ask Atahualpa to slowly start working on 0.45 videos?
by akortunov
14 Sep 2018, 10:52
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 84
Views: 22582

Re: New OpenMW-CS Icons

Menu icons are in master now.
by akortunov
13 Sep 2018, 17:43
Forum: Mod Compatibility
Topic: New to OpenMW and Modding
Replies: 16
Views: 603

Re: New to OpenMW and Modding

It seems you just forgot to plug-in BSA files, so meshes for these mods are missing.