Search found 277 matches

by akortunov
29 May 2018, 17:12
Forum: Development
Topic: Bow in left hand
Replies: 1
Views: 287

Bow in left hand

Subject: https://i.imgur.com/n4PC5sa.png Many people complained to me about archer stance in Morrowind: normally right-handed archer should hold a bow in left hand. I tried to attach bow to Left Hand bone and rotate it around Z axis, and basically it works, the first draft is here . But for this fea...
by akortunov
25 May 2018, 06:37
Forum: Development
Topic: Physics for non-moving actors
Replies: 16
Views: 1284

Re: Physics for non-moving actors

Should be mostly fixed now, but I encountered a weird case - when mod developers place actor in the air. The example is a Redguard beggar near Ra'Virr shop in Animated Morrowind: expanded (ID: AM_Beggar2). This character has 513 Z position in ESP file, but has 503 Z position in Morrowind in-game for...
by akortunov
23 May 2018, 08:09
Forum: Development
Topic: Pull requests cleanup
Replies: 8
Views: 746

Re: Pull requests cleanup

Now we have about 50 opened PRs and GitHub page becomes a mess.
Can we do something in this situation?
by akortunov
22 May 2018, 07:27
Forum: Support
Topic: Archive "TR-Data.bsa" missing
Replies: 2
Views: 122

Re: Archive "TR-Data.bsa" missing

If you mean this error:

Code: Select all

ERROR: Archive 'TR_Data.bsa' not found
It is probably because you have something like:

Code: Select all

fallback-archive=TR_Data.bsa
in you openmw.cfg but do not have the TR_Data.bsa.
by akortunov
14 May 2018, 12:59
Forum: Mod Compatibility
Topic: Living Cities of Vvardenfell
Replies: 3
Views: 1035

Re: Living Cities of Vvardenfell

- npcs do not react to the presence of the player and do not say their usual comments when the player comes close to them, - the scripts do not seem to work at all, This mod adds default greetings (without sounds) with attached scripts and supposed to run them only once. These scripts are failed to...
by akortunov
09 May 2018, 19:57
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 492

Re: Better Sounds Mod problem and other mod questions

So as I expected - missing sounds due to invalid setup: Error handling text key soundgen: right: Resource 'sound/fx/foot/lhev.mp3' not found Error in framelistener: Resource 'sound/fx/regn/birdsw09.mp3' not found Probably we need just do not play sound instead of interrupting frame processing, so fe...
by akortunov
09 May 2018, 10:27
Forum: Development
Topic: Hitboxes for short weapons
Replies: 0
Views: 313

Hitboxes for short weapons

Currently, OpenMW has issues with Morrowind Rebirth and some other mods which use MCP feature to make weapons with Reach < 1.0 (2 yards with fCombatDistance = 128). Some testing shows that with MCP both NPC's and player can use weapons with Reach near 0.25 (0.5 yard) without problems, in OpenMW both...
by akortunov
09 May 2018, 08:23
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 492

Re: Better Sounds Mod problem and other mod questions

So if there is a "Meshes" and "Texture" folder there should be an individual "data" line pointing to it? No. If your "data" contains "Data Files" folder, "data" should point to it. About openmw.log: 1. The game can not find some vanilla resourses (intro movies, weather meshes, etc.). Are you sure t...
by akortunov
09 May 2018, 05:15
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 492

Re: Better Sounds Mod problem and other mod questions

Does the sound mod definitely have no esp? I don't see one in the list. No, Better Sounds has ESP file. Probably it is just disabled since it causes troubles for OP. To OP: all "data" items should refer to folder with resource items (Meshes, Textures, etc.). If your folders contain Data Files inste...
by akortunov
08 May 2018, 17:21
Forum: Support
Topic: Changing Character Appearance
Replies: 9
Views: 457

Re: Changing Character Appearance

No, the original game absolutely does keep player stats, at least when you don't change the character's race. Maybe only if you do not touch player race. But enableracemenu is very bugged in vanilla game, so it is a quite hard to tell how it intended to work. For example, I can not provide a reason...