Search found 385 matches

by akortunov
03 Oct 2018, 05:54
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4096

Re: The new MWSE-Lua interface

I am pretty sure that at least 90% of MWSE mods, which will use custom binaries, will be Windows-only anyway, even if we will not sandbox Lua.
Loading a custom executable or library on a random Linux distribution can be a hell because of software dependencies.
by akortunov
30 Sep 2018, 19:31
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4096

Re: The new MWSE-Lua interface

Both of those can work cross-platform, as long as you actually bother to recompile your mod for all the platforms OpenMW supports (and in a world where sandboxing was something we considered okay, we could offer some kind of fat binary format with binaries for all the architectures and OSes we supp...
by akortunov
30 Sep 2018, 18:19
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4096

Re: The new MWSE-Lua interface

I wonder which exactly parts of MWSE are blocked by sandboxing.
Direct access to filesystem and ability to run external EXE-files are blocked by fact that OpenMW is a cross-platform project, not just by Lua sandboxing.
by akortunov
30 Sep 2018, 16:20
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4096

Re: The new MWSE-Lua interface

Currently there is no Lua in OpenMW, only in the TES3MP (but it does not support an MWSE 2.x API).
We just do not have volunteers to implement it.
by akortunov
30 Sep 2018, 05:25
Forum: Support
Topic: FPS drops
Replies: 15
Views: 802

Re: FPS drops

Reply from another thread: Yes I meant the first thing you said, unsmooth visuals despite a smooth framerate, especially in larger towns and rarely in the wilderness. It's unlikely that any particular option will be able to fix it, since it's a result of the actual device rendering time not being sy...
by akortunov
29 Sep 2018, 11:42
Forum: General Development
Topic: Weapon sheathing
Replies: 31
Views: 4688

Re: Weapon sheathing

https://github.com/OpenMW/openmw/pull/1615

I updated my "weapon sheathing" branch, so resource format is compatible with weapon sheathing feature from MWSE.

Image
by akortunov
29 Sep 2018, 07:50
Forum: Mod Compatibility
Topic: Missing Texture Crown Textures King Helseth and Queen Barenziah
Replies: 2
Views: 162

Re: Missing Texture Crown Textures King Helseth and Queen Barenziah

Are you sure you do not have any related warnings in the log file? These textures can just use the unsupported texture format.
by akortunov
28 Sep 2018, 10:49
Forum: Feature Requests and Suggestions
Topic: Decimals in leveled list chance
Replies: 1
Views: 148

Re: Decimals in leveled list chance

Currently Chance None is an unsigned char. If want to store it as a float, it will require to change a ESM format.
by akortunov
26 Sep 2018, 08:01
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 50
Views: 10944

Re: OpenMW 0.45.0

If shadows from invisible actors are blocker, can we just ignore such actors in shadows calculations (by using masks or something like that)?
by akortunov
21 Sep 2018, 19:53
Forum: Support
Topic: Performance Issues
Replies: 12
Views: 451

Re: Performance Issues

Separate from my own performance, I was wondering though: Do you know if the physics collision issue discussed in the link from the OP has been largely resolved? IIRC, mostly "yes" Linked thread discusses a mod that can improve performance and an experimental setting that might help, though both ha...