Search found 277 matches

by akortunov
07 Jun 2018, 14:46
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 128
Views: 5264

Re: Microsoft Buys Github for $7.5 Billion

Blue wrote:
07 Jun 2018, 14:40
I simply clarified, that it would have been a better option.
No, it would not. There is no point to maintain different rendering systems on different platforms. Our graphics subsystem is already complex enough.
by akortunov
07 Jun 2018, 11:55
Forum: Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 1482

Re: Microsoft Buys Github for $7.5 Billion

psi29a wrote:
07 Jun 2018, 11:47
Send a PR! :)
I already have 14 opened PRs.
psi29a wrote:
07 Jun 2018, 11:47
Why NuGet and not MS's official package manager thingy?
I have never used MS's official package manager. Maybe it will be even simplier.
Anyway, it is up to OpenMW developers, which use Windows.
by akortunov
07 Jun 2018, 11:42
Forum: Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 1482

Re: Microsoft Buys Github for $7.5 Billion

psi29a wrote:
07 Jun 2018, 11:33
One can just use the same powershell scripts to get the same result, the libraries already built and just need to be downloaded.
Can we pack dependencies to NuGet packages? That would make developer's life easier.
by akortunov
07 Jun 2018, 11:31
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 128
Views: 5264

Re: Microsoft Buys Github for $7.5 Billion

Blue wrote:
07 Jun 2018, 10:22
I can spare 1-2 hours at evening removing libraries like OpenAL, Qt, Boost over time.
I have a suspicion that only get rid of Qt will take a lot more time, even if you just decided to drop launcher and OpenMW-CS at all.
Also I do not understand which profit it gives for end-user.
by akortunov
03 Jun 2018, 20:48
Forum: Feature Requests and Suggestions
Topic: Errors in OpenCS seem not like Errors to me
Replies: 3
Views: 381

Re: Errors in OpenCS seem not like Errors to me

IIRC, OpenMW-CS complains about empty class description in upstream master only if the class is playable (visible by player).
by akortunov
03 Jun 2018, 17:08
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 20
Views: 2255

Re: [TC] - Arktwendt

Maybe a stupid question but can i just use the english version of Arktwend if i only have a the german version of Morrowind or will that cause any issues? Only thing i can think of is to set the language in the launcher to english instead of german? Arktwend do not use Morrowind.esm and expansions,...
by akortunov
03 Jun 2018, 16:37
Forum: Support
Topic: Not sure if openmw bug (fatal error signal 6)
Replies: 5
Views: 205

Re: Not sure if openmw bug (fatal error signal 6)

bipo wrote:
03 Jun 2018, 16:21
So this means a problem with the base game, OpenMW or the mod?
I can not tell since I can not reproduce the crash.
by akortunov
03 Jun 2018, 12:12
Forum: Support
Topic: Not sure if openmw bug (fatal error signal 6)
Replies: 5
Views: 205

Re: Not sure if openmw bug (fatal error signal 6)

Judging by log, the crash occurs in the ESM::Script::load(ESM::ESMReader&, bool&) - an engine can not load script.
Looks like one of scripts is malformed.
Also I can not reproduce the crash in upstream master (I tried to use the ncgdMW.omwaddon).
by akortunov
03 Jun 2018, 11:20
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 20
Views: 2255

Re: [TC] - Arktwendt

I managed to finish main quest line and factions quest lines in Arktwend. This mod suffers from several old-known engine side bugs, but at least it is playable. Note: with unpatched version you can encounter crashes or freeze due to #2772 and #4299 , also this mod contains many bugs itself, so I rec...
by akortunov
30 May 2018, 05:16
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 146
Views: 19395

Re: OpenMW 0.44.0

AnyOldName3 wrote:
29 May 2018, 23:34
The Windows builds are now built in Release mode, so have all the optimisations that Microsoft recommends. The only change is that they're Unity builds, which could theoretically break things, but right now, doesn't seem to.
If you write about PR builds, I disabled unity mode for AppVeyor.