Search found 4988 matches
- 19 Dec 2013, 23:48
- Forum: Off Topic
- Topic: New Skywind trailer
- Replies: 43
- Views: 25217
Re: New Skywind trailer
I don't believe anyone who has contributed anything to OpenMW would be so brash and arrogant as to say anything like that. Then again.. we did step on toes once with a certain meme... but the TR guys came around in the end. :) It is also highly unlikely to be anyone from the forums, but you seem to ...
- 19 Dec 2013, 22:00
- Forum: Organisation and Planning
- Topic: OpenMW 0.28.0
- Replies: 186
- Views: 80128
Re: OpenMW 0.28.0
Bummer... so close.
- 19 Dec 2013, 21:58
- Forum: Off Topic
- Topic: New Skywind trailer
- Replies: 43
- Views: 25217
Re: New Skywind trailer
One thing I don`t understand is the "animosity" between Skywind and OMW team. I mean...why? Is it like a contest? "Who is going to make it better/sooner"? Seriously, guys... :roll: . I'm curious as well... since when was there any animosity? We just like their work and wondered ...
- 19 Dec 2013, 18:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.28.0
- Replies: 186
- Views: 80128
Re: OpenMW 0.28.0
You could do that already in 0.27.0 I thought?Br0ken wrote:Is there any chance that 0.28.0 will be the first version of OpenMW with possibility to finish main quest?
- 18 Dec 2013, 13:58
- Forum: Organisation and Planning
- Topic: OpenMW 0.28.0
- Replies: 186
- Views: 80128
Re: OpenMW 0.28.0
BTW: Q: Why are the GSoC 2013 projects not included in Ogre 1.9 and what is Ogre 1.10? A: We thought about that but then decided against it, since that would delay 1.9 further and would potentially bring in some unforeseen instabilities. Instead we opted to create a previously unplanned version inbe...
BGFX
I saw this the other day: https://github.com/bkaradzic/bgfx Is this something that Ogre3D can use or is it a replacement for Ogre3D? Cross-platform rendering library Supported rendering backends: Direct3D 9 Direct3D 11 OpenGL 2.1 OpenGL 3.1 OpenGL ES 2 OpenGL ES 3 Platforms: Android iOS Linux Native...
- 18 Dec 2013, 10:00
- Forum: Organisation and Planning
- Topic: OpenMW 0.28.0
- Replies: 186
- Views: 80128
Re: OpenMW 0.28.0
Heads up, holiday season approaching.... which means I'll be busy with that and little time for much else.
I'll try to make ogre-1.9 packages for PPA, but do not get hopes up.
No need to update bullet as this build does not fix anything for us.
I'll try to make ogre-1.9 packages for PPA, but do not get hopes up.
No need to update bullet as this build does not fix anything for us.
- 15 Dec 2013, 23:36
- Forum: Off Topic
- Topic: New Skywind trailer
- Replies: 43
- Views: 25217
Re: New Skywind trailer
This is why I asked in the first place...PeterBitt wrote:I made clear on Youtube that I wont "steal" any assets from Skywind.
- 15 Dec 2013, 10:13
- Forum: Off Topic
- Topic: New Skywind trailer
- Replies: 43
- Views: 25217
Re: New Skywind trailer
First and foremost, is this something that can used in connection with Morrowind (via OpenMW). If not, then this exercise is pointless. I just saw beautiful textures (and models tools?) that would make Morrowind gorgeous in OpenMW. To whoever was freaking out... My question is... can we 'liberate' t...
- 10 Dec 2013, 13:55
- Forum: General
- Topic: Specularity maps, Motion blur and Physics
- Replies: 26
- Views: 16601
Re: Specularity maps, Motion blur and Physics
Not a problem if your FPS is high enough, just leave it to your eye-ball and brain to handle the rest.PaulMesh wrote:For example, motion blur makes fast turnings of the camera in third person much smoother and easier to follow for the human eye.