Search found 4988 matches

by psi29a
19 Dec 2013, 23:48
Forum: Off Topic
Topic: New Skywind trailer
Replies: 43
Views: 25217

Re: New Skywind trailer

I don't believe anyone who has contributed anything to OpenMW would be so brash and arrogant as to say anything like that. Then again.. we did step on toes once with a certain meme... but the TR guys came around in the end. :) It is also highly unlikely to be anyone from the forums, but you seem to ...
by psi29a
19 Dec 2013, 22:00
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 80128

Re: OpenMW 0.28.0

Bummer... so close.
by psi29a
19 Dec 2013, 21:58
Forum: Off Topic
Topic: New Skywind trailer
Replies: 43
Views: 25217

Re: New Skywind trailer

One thing I don`t understand is the "animosity" between Skywind and OMW team. I mean...why? Is it like a contest? "Who is going to make it better/sooner"? Seriously, guys... :roll: . I'm curious as well... since when was there any animosity? We just like their work and wondered ...
by psi29a
19 Dec 2013, 18:04
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 80128

Re: OpenMW 0.28.0

Br0ken wrote:Is there any chance that 0.28.0 will be the first version of OpenMW with possibility to finish main quest?
You could do that already in 0.27.0 I thought?
by psi29a
18 Dec 2013, 13:58
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 80128

Re: OpenMW 0.28.0

BTW: Q: Why are the GSoC 2013 projects not included in Ogre 1.9 and what is Ogre 1.10? A: We thought about that but then decided against it, since that would delay 1.9 further and would potentially bring in some unforeseen instabilities. Instead we opted to create a previously unplanned version inbe...
by psi29a
18 Dec 2013, 10:06
Forum: Off Topic
Topic: BGFX
Replies: 0
Views: 1457

BGFX

I saw this the other day: https://github.com/bkaradzic/bgfx Is this something that Ogre3D can use or is it a replacement for Ogre3D? Cross-platform rendering library Supported rendering backends: Direct3D 9 Direct3D 11 OpenGL 2.1 OpenGL 3.1 OpenGL ES 2 OpenGL ES 3 Platforms: Android iOS Linux Native...
by psi29a
18 Dec 2013, 10:00
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 80128

Re: OpenMW 0.28.0

Heads up, holiday season approaching.... which means I'll be busy with that and little time for much else.

I'll try to make ogre-1.9 packages for PPA, but do not get hopes up.

No need to update bullet as this build does not fix anything for us.
by psi29a
15 Dec 2013, 23:36
Forum: Off Topic
Topic: New Skywind trailer
Replies: 43
Views: 25217

Re: New Skywind trailer

PeterBitt wrote:I made clear on Youtube that I wont "steal" any assets from Skywind.
This is why I asked in the first place...
by psi29a
15 Dec 2013, 10:13
Forum: Off Topic
Topic: New Skywind trailer
Replies: 43
Views: 25217

Re: New Skywind trailer

First and foremost, is this something that can used in connection with Morrowind (via OpenMW). If not, then this exercise is pointless. I just saw beautiful textures (and models tools?) that would make Morrowind gorgeous in OpenMW. To whoever was freaking out... My question is... can we 'liberate' t...
by psi29a
10 Dec 2013, 13:55
Forum: General
Topic: Specularity maps, Motion blur and Physics
Replies: 26
Views: 16601

Re: Specularity maps, Motion blur and Physics

PaulMesh wrote:For example, motion blur makes fast turnings of the camera in third person much smoother and easier to follow for the human eye.
Not a problem if your FPS is high enough, just leave it to your eye-ball and brain to handle the rest.