Search found 57 matches
- 06 Aug 2018, 12:03
- Forum: Content Development
- Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
- Replies: 7
- Views: 4655
Re: Almalexia's Cast for Beasts (OpenMW Exclusive)
Does it mean that, say, it's possible for one of the files to contain idle animations, another one can contain walk/run/swim animations, and others can contain combat anims and etc? Basically, yes. Note: not all animations from AnimKit are compatible with this feature since AnimKit uses a slightly ...
- 06 Aug 2018, 08:51
- Forum: Content Development
- Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
- Replies: 7
- Views: 4655
Re: Almalexia's Cast for Beasts (OpenMW Exclusive)
What? base_anim files can be split now? And it was added 2+ months ago... 0_0 Can you please tell me where can I find more information on this change? Like where in CS to add it and how... Does it mean that, say, it's possible for one of the files to contain idle animations, another one can contain ...
- 08 Jun 2018, 10:24
- Forum: Content Development
- Topic: [Solved] Disappearing statics?
- Replies: 12
- Views: 7866
Re: [Solved] Disappearing statics?
A bit of offtopic question: I have a "world" with 4 statics of 288 575 triangles in total (see 3ds screenshot, it says "polys", but it matches the approx. sum of triangles for objects) But OpenMW screenshot says there's up to 9-10 mln triangles. when the player looks down Are all...
- 20 May 2018, 03:46
- Forum: Off Topic
- Topic: Morrowind HD?
- Replies: 16
- Views: 10398
Re: Morrowind HD?
Found something similar:
https://forums.elderscrollsonline.com/e ... rrowind-hd
Dunno if it's true or not. Time will tell. Though it's probably a fake.
But it would be interesting to look at their HD textures.
https://forums.elderscrollsonline.com/e ... rrowind-hd
Dunno if it's true or not. Time will tell. Though it's probably a fake.
But it would be interesting to look at their HD textures.
- 19 May 2018, 16:34
- Forum: Off Topic
- Topic: Morrowind HD?
- Replies: 16
- Views: 10398
Morrowind HD?
Just wanted to post this:
Not sure about the source, my friends posted it today.
Not sure about the source, my friends posted it today.
- 19 May 2018, 16:33
- Forum: Content Development
- Topic: [Solved] Disappearing statics?
- Replies: 12
- Views: 7866
Re: [Solved] Disappearing statics?
Thanks for information everybody! =)
- 16 May 2018, 03:24
- Forum: Content Development
- Topic: [Solved] Disappearing statics?
- Replies: 12
- Views: 7866
Re: [Solved] Disappearing statics?
Sorry, I wasn't clear.
Right now, we can have separate meshes for visuals and for collision in one NIF file, but I didn't see meshes which were also using lower detail versions, so I was asking whether lower LOD versions of NIF meshes will have their own collision meshes used.
Right now, we can have separate meshes for visuals and for collision in one NIF file, but I didn't see meshes which were also using lower detail versions, so I was asking whether lower LOD versions of NIF meshes will have their own collision meshes used.
- 15 May 2018, 07:27
- Forum: Content Development
- Topic: [Solved] Disappearing statics?
- Replies: 12
- Views: 7866
Re: [Solved] Disappearing statics?
Thanks for the explanations!
So, collision meshes exist only in highest LOD? And it won't change if an npc tries to walk upon/interact with statics in the distance?.
(I didn't see LOD for Morrowind meshes yet).
So, collision meshes exist only in highest LOD? And it won't change if an npc tries to walk upon/interact with statics in the distance?.
(I didn't see LOD for Morrowind meshes yet).
- 15 May 2018, 04:27
- Forum: Content Development
- Topic: [Solved] Disappearing statics?
- Replies: 12
- Views: 7866
Re: [Solved] Disappearing statics?
Yes, thanks for explanation. I'm not sure distant statics would be a "proper" or "reliable" solution for cases like this one (huge statics that exist in multiple cells), but I cannot know the details so that's just a theory. After all it's a critical object. The very ground you w...
- 14 May 2018, 08:06
- Forum: Content Development
- Topic: [Solved] Disappearing statics?
- Replies: 12
- Views: 7866
Re: Disappearing statics?
Ok, so maximum distance depends on "exterior cell load distance".
It kinda makes sense, but a nuisance in my case.
Excuse me, case solved.
It kinda makes sense, but a nuisance in my case.
Excuse me, case solved.