Search found 154 matches

by drummyfish
14 Apr 2018, 23:23
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 19212

Re: Free-licensed game in OpenMW engine?

Sure, I'm aware of all this, I'm just testing the waters, it would indeed be a years-long project. However, I see this possible, considering the community's been already able to recreate the engine and that there are free assets available to get started with (BlendSwap, OpenGameArt, Wikimedia Common...
by drummyfish
14 Apr 2018, 14:13
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 19212

Re: Free-licensed game in OpenMW engine?

Capostrophic wrote: 14 Apr 2018, 13:32 Example Suite is this exactly.
I thought it was just a smaller tech demo? Anyway thank you, I'll go take a closer look.
by drummyfish
14 Apr 2018, 13:24
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 19212

Free-licensed game in OpenMW engine?

Hello, I've been just thinking (has anyone already suggested this? or does it already exist?) - how about making free assets and a complete game in the style of Morrowind for OpenMW, but under Creative Commons? Something you can just download and play, mod, reuse and redistribute however you like. I...
by drummyfish
11 Apr 2018, 13:37
Forum: General
Topic: NPC Jumping - How would someone do that?
Replies: 5
Views: 4546

Re: NPC Jumping - How would someone do that?

I've never dealt with this, just thinking aloud: You can either try to make a clever if-then-else algorithm whose behavior will probably be easily guessable and exploitable as imec mentioned and you'd be dealing with all the special cases manually. or You can apply some general state-space-search al...
by drummyfish
07 Apr 2018, 18:27
Forum: Join the team
Topic: Application: x1ph0z
Replies: 6
Views: 5257

Re: Application: x1ph0z

Hello, nice to meet you :) My workflow was usually this: go to the bug tracker , find a nice looking bug, try to reproduce, try to find the source, make a new branch, try to fix, make a pull request if successful (or even if only partially successful, it's good to make PRs early so that people give ...
by drummyfish
07 Apr 2018, 12:38
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 51161

Re: XL Engine source code release!

OMG it's beautiful.
by drummyfish
06 Apr 2018, 20:58
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 7978

Re: Ambient Occlusion in Morrowind

I've been looking at the SSAO methods and apparently there's a whole bunch of them. Two interesting ones: SSDO - Improvement of SSAO such that approximates the global illumination, i.e. light bouncing off of objects onto other objects, kind of a holy grail of CG. That would be getting us closer to t...
by drummyfish
06 Apr 2018, 19:56
Forum: Feature Requests and Suggestions
Topic: (Post 1.0) Kicking butts
Replies: 5
Views: 5671

Re: (Post 1.0) Kicking butts

Improved and ragdoll physics including dead bodies definitely a want by me too. From putting buckets on NPCs' heads to playing basketball with cabbage, it adds a ton of fun and potential for self-imposed goals, which I always appreciate greatly in games.
by drummyfish
06 Apr 2018, 15:09
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 7978

Re: Ambient Occlusion in Morrowind

It's supposed to have a falloff as the depth difference between regions increases exactly to avoid the problems shown in those Far Cry 3 screenshots. I know it was over the top in Far Cry, I meant to show clearly what it looks like when it fails. However even with falloff the problem is still there...
by drummyfish
06 Apr 2018, 12:55
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 7978

Re: Ambient Occlusion in Morrowind

(which one is better?) SSAO in the primitive implementation is a very basic algorithm which however fails miserably very often and I'm actually hating it most of the times. I think it's used in ESO. HBAO works better and I think it's also slower, but honestly don't know more details, will have to t...