Search found 1614 matches
- 12 Nov 2021, 06:02
- Forum: General Development
- Topic: Warn when viewing distance exceeds the distance of stuff
- Replies: 5
- Views: 4885
Re: Warn when viewing distance exceeds the distance of stuff
We're getting people turn up their viewing distance beyond the ECLD, and then not know they need to enable distant terrain etc. to make stuff show up, or misspell the setting name and think it's on when it isn't etc.. It'd be pretty simple to detect this and log a warning, but then users don't alwa...
- 31 Aug 2021, 00:18
- Forum: Support
- Topic: walking in place when rotate camera in third person
- Replies: 7
- Views: 2865
Re: walking in place when rotate camera in third person
In comparison, here's the same thing done in the GoG GOTY version with tribunal and bloodmoon enabled, not OpenMW. Notice how my character's feet do not move, and there are no audible footsteps. Technically they are moving. Just very slowly and glitchily. Vanilla and OpenMW are playing the same tur...
- 06 Aug 2021, 21:27
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 111555
Re: Lua scripting in OpenMW
[*] Interactions Lua <-> C++ and interactions between Lua scripts are implemented in different ways: C++ -> Lua : Engine handlers. Lua scripts can subscribe to events that come from C++. C++ can not call Lua functions directly. Lua -> C++ : API packages. Lua calls C++ functions. Lua -> Lua : Extens...
- 05 Aug 2021, 21:55
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 111555
Re: Lua scripting in OpenMW
All sorts of functions should be added pre-emptively, so we have a large toolbox to begin with. Sure, more functions should be added over time, but there's no reason to skimp on obvious functions. Yes. In fact, one of my sticking points in an earlier MR was on feeling any attempt to dehardcode now ...
- 04 Aug 2021, 00:52
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 111555
Re: Lua scripting in OpenMW
I don't think the distinction here is quite as meaningful as you make out. The behaviour you describe with the base mechanics implemented in C++ and multiple bits of surface being available to attach mod stuff to could also be implemented in Lua, but then there'd be the added advantage that a mod a...
- 03 Aug 2021, 18:56
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 111555
Re: Lua scripting in OpenMW
Dehardcoding Dehardcoding means reimplementing game mechanics (which are currently implemented in C++) as built-in Lua mods. Now it is one of the main priorities for development. Not quite. Dehardcoding means supplying means to override default behaviors. This does not necessarily mean "reimpl...
- 27 Jul 2021, 02:32
- Forum: Support
- Topic: Installing On Linux Mint
- Replies: 8
- Views: 4571
Re: Installing On Linux Mint
Out of curiosity, if Steam had let me INSTALL the game why would I need OpenMW? To clarify I am still a very big supporter of projects like OpenMW and Open Tomb, and open anything really, but at that point it would be playing on my Linux system wouldn't it? OpenMW has a number of advantages over th...
- 26 Jul 2021, 03:02
- Forum: Support
- Topic: Installing On Linux Mint
- Replies: 8
- Views: 4571
Re: Installing On Linux Mint
I ran `sudo apt-get install openmw` and the game showed up in my menu but when I click on it, it pops up with an installation wizard and wants me to select either CD/DVD or existing installation. I have no idea which one to use, where would I get the files if now from apt-get install openmw? You ne...
- 18 May 2021, 23:49
- Forum: General
- Topic: List of fundamental gameplay changes?
- Replies: 4
- Views: 5792
Re: List of fundamental gameplay changes?
Rather, I'm curious if there are other changes that fundamentally change the role playing and gameplay experience before I run into something like the birthsign change. There is nothing that fundamentally changes the role playing or gameplay experience. Here is a list of bugs that can effect gamepl...
- 18 May 2021, 22:08
- Forum: General
- Topic: What is exactly the point of this project?
- Replies: 6
- Views: 7928
Re: What is exactly the point of this project?
Clearly, you aren't a fan. :) Morrowind is great because it doesn't have "modern" mechanics like quest markers. That's rather rude. You can be a fan of Morrowind, but find various mechanics archaic and outdated. I'm a fan of Morrowind, but do think it could do with quest markers*, better ...