Search found 1614 matches

by Chris
12 Nov 2021, 06:02
Forum: General Development
Topic: Warn when viewing distance exceeds the distance of stuff
Replies: 5
Views: 4885

Re: Warn when viewing distance exceeds the distance of stuff

We're getting people turn up their viewing distance beyond the ECLD, and then not know they need to enable distant terrain etc. to make stuff show up, or misspell the setting name and think it's on when it isn't etc.. It'd be pretty simple to detect this and log a warning, but then users don't alwa...
by Chris
31 Aug 2021, 00:18
Forum: Support
Topic: walking in place when rotate camera in third person
Replies: 7
Views: 2865

Re: walking in place when rotate camera in third person

In comparison, here's the same thing done in the GoG GOTY version with tribunal and bloodmoon enabled, not OpenMW. Notice how my character's feet do not move, and there are no audible footsteps. Technically they are moving. Just very slowly and glitchily. Vanilla and OpenMW are playing the same tur...
by Chris
06 Aug 2021, 21:27
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111555

Re: Lua scripting in OpenMW

[*] Interactions Lua <-> C++ and interactions between Lua scripts are implemented in different ways: C++ -> Lua : Engine handlers. Lua scripts can subscribe to events that come from C++. C++ can not call Lua functions directly. Lua -> C++ : API packages. Lua calls C++ functions. Lua -> Lua : Extens...
by Chris
05 Aug 2021, 21:55
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111555

Re: Lua scripting in OpenMW

All sorts of functions should be added pre-emptively, so we have a large toolbox to begin with. Sure, more functions should be added over time, but there's no reason to skimp on obvious functions. Yes. In fact, one of my sticking points in an earlier MR was on feeling any attempt to dehardcode now ...
by Chris
04 Aug 2021, 00:52
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111555

Re: Lua scripting in OpenMW

I don't think the distinction here is quite as meaningful as you make out. The behaviour you describe with the base mechanics implemented in C++ and multiple bits of surface being available to attach mod stuff to could also be implemented in Lua, but then there'd be the added advantage that a mod a...
by Chris
03 Aug 2021, 18:56
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111555

Re: Lua scripting in OpenMW

Dehardcoding Dehardcoding means reimplementing game mechanics (which are currently implemented in C++) as built-in Lua mods. Now it is one of the main priorities for development. Not quite. Dehardcoding means supplying means to override default behaviors. This does not necessarily mean "reimpl...
by Chris
27 Jul 2021, 02:32
Forum: Support
Topic: Installing On Linux Mint
Replies: 8
Views: 4571

Re: Installing On Linux Mint

Out of curiosity, if Steam had let me INSTALL the game why would I need OpenMW? To clarify I am still a very big supporter of projects like OpenMW and Open Tomb, and open anything really, but at that point it would be playing on my Linux system wouldn't it? OpenMW has a number of advantages over th...
by Chris
26 Jul 2021, 03:02
Forum: Support
Topic: Installing On Linux Mint
Replies: 8
Views: 4571

Re: Installing On Linux Mint

I ran `sudo apt-get install openmw` and the game showed up in my menu but when I click on it, it pops up with an installation wizard and wants me to select either CD/DVD or existing installation. I have no idea which one to use, where would I get the files if now from apt-get install openmw? You ne...
by Chris
18 May 2021, 23:49
Forum: General
Topic: List of fundamental gameplay changes?
Replies: 4
Views: 5792

Re: List of fundamental gameplay changes?

Rather, I'm curious if there are other changes that fundamentally change the role playing and gameplay experience before I run into something like the birthsign change. There is nothing that fundamentally changes the role playing or gameplay experience. Here is a list of bugs that can effect gamepl...
by Chris
18 May 2021, 22:08
Forum: General
Topic: What is exactly the point of this project?
Replies: 6
Views: 7928

Re: What is exactly the point of this project?

Clearly, you aren't a fan. :) Morrowind is great because it doesn't have "modern" mechanics like quest markers. That's rather rude. You can be a fan of Morrowind, but find various mechanics archaic and outdated. I'm a fan of Morrowind, but do think it could do with quest markers*, better ...