Search found 15 matches

by dramakon
13 Nov 2014, 20:32
Forum: Organisation and Planning
Topic: Release Video Commentaries
Replies: 57
Views: 27345

Re: Release Video Commentaries

Here's a script. I'm open to any suggestions or corrections. One thing I was not sure about was the semantics of "references". Does this include things such as path-grid locations, or is it only physical objects in the game? Welcome back. The OpenMW team is proud to announce the release of OpenMV ve...
by dramakon
13 Nov 2014, 14:22
Forum: Organisation and Planning
Topic: Release Video Commentaries
Replies: 57
Views: 27345

Re: Release Video Commentaries

I can have a look over the changelog and write a script this evening if you'd like. Can't help with recording/video editing though.
by dramakon
31 Oct 2014, 16:25
Forum: Off Topic
Topic: Giving away some unclaimed humble bundle stuff
Replies: 102
Views: 36185

Re: Giving away some unclaimed humble bundle stuff

May I have Proteus and Legend of Grimrock? I feel a little capricious asking for both of these being a low-poster, but I have done a lot of bug reporting (you know so I exist)
Either way, best,
by dramakon
20 Sep 2014, 14:55
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 522
Views: 468054

Re: OpenMW Nightly builds

I can't use on touch combat magic on the VS 2013 builds.
Error in console:

Code: Select all

OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested affector type. in ParticleSystemManager::_createAffector at B:\Programming\Projects\Ogre\Source\OgreMain\src\OgreParticleSystemManager.cpp (line 304)
by dramakon
27 Jan 2014, 17:28
Forum: Infrastructure
Topic: English news poll
Replies: 18
Views: 16654

Re: English news poll

sirherrbatka did a fantastic job of surmising the weekly news content and making it easily readable and amusing at the same time. Sure perhaps the memes were a little too much, adding a undertone of immaturity to the project, but the content of the posts would show that the project is serious enough...