Search found 1239 matches
- 04 May 2017, 20:18
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172072
Re: OpenMW 0.42.0
Delaying a release for a pointless video is nonsense, do people actually watch them? I never have, I read the changelog then I know all I need to. Instead of being an ass, you could have spent two minutes going to youtube to see the amount of views and comments and what the comments actually say be...
- 01 May 2017, 09:31
- Forum: Off Topic
- Topic: OpenTESArena 0.4.0 Demo
- Replies: 6
- Views: 4052
Re: OpenTESArena 0.4.0 Demo
Nice work man!
- 01 May 2017, 09:24
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172072
Re: OpenMW 0.42.0
From what I can tell we have an outstanding issue with the Windows RC file paths on the wizard? https://forum.openmw.org/viewtopic.php?p=46840#p46840 (Or was this a user issue? No offense, I just did not follow the thread well...) User issue. Source: That fixed it. That was one of the first things ...
- 01 May 2017, 09:22
- Forum: Support
- Topic: (Solved) OpenMW follower AI aggroing distant enemies
- Replies: 5
- Views: 3624
Re: OpenMW follower AI aggroing distant enemies
You assume correctly.UltimaPlayer12 wrote:will it automatically find my saves? I'm assuming yes, but I'd rather be safe.
- 30 Apr 2017, 17:20
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125455
Re: Older bump mapped mods (and how to make them work in Ope
What the rationale for removing these additional rows? I need to work out what I need to remove for other files too. 5 is probably an ambient occlusion map (I guess because of the _ao suffix), which is not supported in OpenMW. Therefore this link is unnecessary. 6 is probably the normal map. OpenMW...
- 30 Apr 2017, 16:21
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125455
Re: Older bump mapped mods (and how to make them work in Ope
This.AnyOldName3 wrote:What does the actual texture look like? It might be that it is a normal map after all, but with a weird name, for example.
Could you upload the texture here?
By the way, in the picture you uploaded here, I'd remove rows 5, 6, 9 and 10.
- 30 Apr 2017, 10:51
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125455
Re: Older bump mapped mods (and how to make them work in Ope
OK, I've got rid of the NiTextureEffect blocks, as per the tutorial. No effect. I change the name of tad_rock_refl3.dds to tad_rock_spec.dds, and the rocks turn translucent purple. What on earth...? I also notice that the reference image for which blocks to remove (http://imgur.com/VmQC0WG) has the...
- 30 Apr 2017, 10:16
- Forum: General
- Topic: 1.0 Release
- Replies: 18
- Views: 12250
Re: 1.0 Release
This.psi29a wrote:Why does it matter?
If you want to play Morrowind with OpenMW, then do it. As it is right now, it is better than Vanilla Morrowind out of the box. 1.0 is just a number, if I had to wait until all the software I use becomes "1.0" then I wouldn't even bother having a computer.
- 29 Apr 2017, 18:36
- Forum: General
- Topic: 1.0 Release
- Replies: 18
- Views: 12250
Re: 1.0 Release
Check the roadmap in the bugtracker. The features left to do until 1.0 is officially ready for release are: Version 0.43: Feature #824: Fading for doors and teleport commands Feature #1161: Autodetect encoding of Morrowind installation files Feature #2509: Editor: highlighting occurrences of a word ...
- 29 Apr 2017, 18:26
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125455
Re: Older bump mapped mods (and how to make them work in Ope
Hi, I've tried going through the steps in the tutorial to fix the On the Rocks! textures, and the source texture isn't a _nm.dds file, it's _refl3.dds. Should the blocks still be removed? I've fixed some of the OTR!-textures before, and I thought I recalled that the files were _nm.dds. If there's l...