Search found 243 matches

by aesylwinn
15 Aug 2017, 15:51
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 23337

Re: Feature Discussion: Reload Data Files

Those were some excellent arguments. Manual reloading it is!
DestinedToDie wrote: 14 Aug 2017, 19:44 Something like File->Reload Assets.
A good idea. I was considering a context menu, but this is much better. Would File->Reload Assets be more intuitive than Assets->Reload though?
by aesylwinn
14 Aug 2017, 19:13
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 23337

Feature Discussion: Reload Data Files

I was thinking of working on feature#3530 , which involves reloading asset files when they are added or modified. This feature, as mentioned in the request, can be implemented several ways. 1. Track changes to the underlying files, and reload them as necessary. This would be easiest for the user ass...
by aesylwinn
14 Aug 2017, 15:20
Forum: Editor Development
Topic: OpenMW-CS Jumping In Orbital Mode
Replies: 9
Views: 10448

Re: OpenMW-CS Jumping In Orbital Mode

lysol wrote: 14 Aug 2017, 14:43 You're back for real or was this just an accident? :) Welcome back anyhow, even if this was just a one-time thing!
I appreciate the welcome. No promises, but I plan to work on a couple of features and bugs.
by aesylwinn
14 Aug 2017, 14:35
Forum: Editor Development
Topic: OpenMW-CS Jumping In Orbital Mode
Replies: 9
Views: 10448

Re: OpenMW-CS Jumping In Orbital Mode

Glad to help. Thanks for testing it so quickly. ;)
by aesylwinn
01 Oct 2016, 18:24
Forum: Join the team
Topic: aesylwinn
Replies: 18
Views: 11506

Re: aesylwinn

Thanks everyone for your well-wishes.

Raevol, I would say the best way to attract and keep developers is to continue to build up and maintain the OpenMW community. Seeing that others were using OpenMW-CS and getting feedback was my main source of encouragement.
by aesylwinn
30 Sep 2016, 21:19
Forum: Join the team
Topic: aesylwinn
Replies: 18
Views: 11506

Re: aesylwinn

It’s been around nine months since I joined. During that time, I managed to make some progress on the editor. I would like to thank Zini and Scrawl for imparting their knowledge and experience, which helped make that possible. Unfortunately, my interests no longer align with this project. I’ve been ...
by aesylwinn
26 Sep 2016, 17:57
Forum: General Development
Topic: EGL or GLESv2 support.
Replies: 12
Views: 10666

Re: EGL or GLESv2 support.

From what I understand, we have our own version of osgQt that we maintain here.
by aesylwinn
26 Sep 2016, 04:05
Forum: Support
Topic: Windows problem: openmw folder became write protected
Replies: 5
Views: 3147

Re: Windows problem: openmw folder became write protected

The Windows interface for changing permissions is a convoluted mess. Perhaps copying the contents of the file, deleting it, then recreating it as a regular user will be easier.
by aesylwinn
24 Sep 2016, 05:13
Forum: Support
Topic: Controller on Node 90 - meshes/e/magic_cast_myst.nif
Replies: 4
Views: 3587

Re: Controller on Node 90 - meshes/e/magic_cast_myst.nif

The "Unhandled controller" warning should be irrelevant here. I would guess that its an issue with one of the scripts. Whether the problem is on the OpenMW end or the mod end, I don't know.