A good idea. I was considering a context menu, but this is much better. Would File->Reload Assets be more intuitive than Assets->Reload though?
Search found 243 matches
- 15 Aug 2017, 15:51
- Forum: Editor Development
- Topic: Feature Discussion: Reload Data Files
- Replies: 19
- Views: 23337
Re: Feature Discussion: Reload Data Files
Those were some excellent arguments. Manual reloading it is!
- 14 Aug 2017, 19:13
- Forum: Editor Development
- Topic: Feature Discussion: Reload Data Files
- Replies: 19
- Views: 23337
Feature Discussion: Reload Data Files
I was thinking of working on feature#3530 , which involves reloading asset files when they are added or modified. This feature, as mentioned in the request, can be implemented several ways. 1. Track changes to the underlying files, and reload them as necessary. This would be easiest for the user ass...
- 14 Aug 2017, 15:20
- Forum: Editor Development
- Topic: OpenMW-CS Jumping In Orbital Mode
- Replies: 9
- Views: 10448
- 14 Aug 2017, 14:35
- Forum: Editor Development
- Topic: OpenMW-CS Jumping In Orbital Mode
- Replies: 9
- Views: 10448
Re: OpenMW-CS Jumping In Orbital Mode
Glad to help. Thanks for testing it so quickly.
- 01 Oct 2016, 18:24
- Forum: Join the team
- Topic: aesylwinn
- Replies: 18
- Views: 11506
Re: aesylwinn
Thanks everyone for your well-wishes.
Raevol, I would say the best way to attract and keep developers is to continue to build up and maintain the OpenMW community. Seeing that others were using OpenMW-CS and getting feedback was my main source of encouragement.
Raevol, I would say the best way to attract and keep developers is to continue to build up and maintain the OpenMW community. Seeing that others were using OpenMW-CS and getting feedback was my main source of encouragement.
- 30 Sep 2016, 21:19
- Forum: Join the team
- Topic: aesylwinn
- Replies: 18
- Views: 11506
Re: aesylwinn
It’s been around nine months since I joined. During that time, I managed to make some progress on the editor. I would like to thank Zini and Scrawl for imparting their knowledge and experience, which helped make that possible. Unfortunately, my interests no longer align with this project. I’ve been ...
- 26 Sep 2016, 17:57
- Forum: General Development
- Topic: EGL or GLESv2 support.
- Replies: 12
- Views: 10666
Re: EGL or GLESv2 support.
From what I understand, we have our own version of osgQt that we maintain here.
- 26 Sep 2016, 04:05
- Forum: Support
- Topic: Windows problem: openmw folder became write protected
- Replies: 5
- Views: 3147
Re: Windows problem: openmw folder became write protected
The Windows interface for changing permissions is a convoluted mess. Perhaps copying the contents of the file, deleting it, then recreating it as a regular user will be easier.
- 25 Sep 2016, 14:22
- Forum: Support
- Topic: Windows problem: openmw folder became write protected
- Replies: 5
- Views: 3147
Re: Windows problem: openmw folder became write protected
I'd guess Linux user permissions: https://www.dropboxforum.com/hc/en-us/c ... Protection.
- 24 Sep 2016, 05:13
- Forum: Support
- Topic: Controller on Node 90 - meshes/e/magic_cast_myst.nif
- Replies: 4
- Views: 3587
Re: Controller on Node 90 - meshes/e/magic_cast_myst.nif
The "Unhandled controller" warning should be irrelevant here. I would guess that its an issue with one of the scripts. Whether the problem is on the OpenMW end or the mod end, I don't know.