Search found 39 matches

by Deltaxus
01 Oct 2017, 21:57
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323288

Re: Elder-scrolls IV Oblivion

Atm, there are too many stupid comments, "to do's" and rants in my code :D. I usually update this thread every 1-2 weeks, so I will polish my code and hopefully also get the parser ready (not guarantee though) and upload it.
by Deltaxus
01 Oct 2017, 20:52
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323288

Re: Elder-scrolls IV Oblivion

October update The foundations of the tes4 stack based vm have been implemented. --> Every vanilla Opcode can be recognized, arithmetic logical instructions, move memory, var inits,... can be executed. Some of the game functions can be executed (They simply change the values of members in associated...
by Deltaxus
28 Sep 2017, 23:31
Forum: Off Topic
Topic: Creation Club for Skyrim Special Edition
Replies: 12
Views: 9571

Re: Creation Club for Skyrim Special Edition

@AnyOldName3 Yes, from Bethesda's point of view, Mods are no longer seen as free contributions from the community to keep their game alive, but as competition for a possible microtransaction system. @Capostrophic The "big" mods on CC are actually going to use ESM format like the original D...
by Deltaxus
28 Sep 2017, 12:55
Forum: Off Topic
Topic: Creation Club for Skyrim Special Edition
Replies: 12
Views: 9571

Creation Club for Skyrim Special Edition

It's not directly related to OpenMW and yet important for the overall direction of the Elder Scrolls franchise. Bethesda is about to release the Creation Club for Skyrim Special Edition http://www.pcgamer.com/skyrim-is-getting-a-survival-mode-via-creation-club/ Seemingly, an attempt to patch microtr...
by Deltaxus
26 Sep 2017, 21:17
Forum: General
Topic: How to debug mod performance problem?
Replies: 11
Views: 6805

Re: How to debug mod performance problem?

OpenMW has an error log mechanism, but unfortunately a lack of (toggleable) general logging mechanism. Performance issues usually dont constitute errors though, they just indicate unoptimized routines. Performance optimization was mostly deemed a post 1.0 feature, so nobody is really to blame. Perso...
by Deltaxus
20 Sep 2017, 14:11
Forum: General Development
Topic: Shadows
Replies: 310
Views: 166543

Re: Shadows

This looks great ! I can't wait to test this out in game. I wish I could help with graphics.
by Deltaxus
19 Sep 2017, 19:44
Forum: General Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 9965

Re: Generic nif engine importer for openmw

So in an effort to consolidate how we can accept new assets from various sources, I have begun writing a parser generator from the nif.xml. It will make a performant parser tailored to each game and it's corresponding nif version / versions. It will also share the same glue code between common nif ...
by Deltaxus
16 Sep 2017, 23:53
Forum: General Modding
Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
Replies: 12
Views: 14502

Re: Morrowind Acoustic Overhaul and Atmospheric Sound Effects

I did not try it out, so I can't tell you if it is compatible. I always consider it a bit unfitting to have godrays on the one side and low res textures and low poly meshes, animations on the other side. That's why I am glad the guys who remake Daggerfall with the Unity engine still use Sprites inst...
by Deltaxus
16 Sep 2017, 17:08
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323288

Re: Elder-scrolls IV Oblivion

So, another little update; I am further reversing Oblivion scripting engine and related classes. So far, I implemented an unpolished and ugly bytecode interpreter recognizing opcodes of ingame functions (I will eventually add obse) and where possible, set the values in associated, thus far reversed,...