Search found 154 matches

by drummyfish
05 Dec 2017, 12:29
Forum: General Development
Topic: Bug #4241
Replies: 13
Views: 7850

Re: Bug #4241

Not sure why it works. Because you shifted the camera up, the height scale is there only for third person so that the camera is not centered on player's waist I guess. In first person the camera is attached to the head and so the height scale is not used. This is just another workaround, but at lea...
by drummyfish
05 Dec 2017, 12:19
Forum: Feature Requests and Suggestions
Topic: Blender as terrain editor (bLandscapeTools)
Replies: 4
Views: 4274

Re: Blender as terrain editor (bLandscapeTools)

Interesting, I've been recently doing something similar. Basically I wanted to make a "bird simulator" game and decided to use Blender as terrain/world editor, since why program new tools when there already are good tools that you're used to working with? I managed to make shaders to do te...
by drummyfish
04 Dec 2017, 22:48
Forum: General Development
Topic: Bug #4241
Replies: 13
Views: 7850

Re: Bug #4241

It's possible that this could also be fixed by slightly raising the the wading height That also seems just like a workaround because you can always go below the wading height and the problem will still be there. On the other hand, if this is how vanilla works and there is no other nice solution tha...
by drummyfish
04 Dec 2017, 16:59
Forum: General Development
Topic: Bug #4241
Replies: 13
Views: 7850

Re: Bug #4241

I'm not a C++ and/or OpenMW code guru Hey, I'm no guru either, I've been here for about two months, but if you keep digging for long enough, you eventually find the source of the bug. I've noticed before by writing out the camera position that if you rotate the camera, its position slightly changes...
by drummyfish
03 Dec 2017, 22:49
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 149874

Re: OpenMW 0.43.0

raevol wrote: 03 Dec 2017, 22:40 Is this like, "when I run OpenMW my keyboard melts into a puddle on my desk" or is this like "button 57 on my Wingmaster Thrust 4000 doesn't have support for its heat-sensor alternate input"?
hilarious request for details is hilarious
by drummyfish
03 Dec 2017, 22:43
Forum: Support
Topic: High mercantile == buying/selling prices ridiculous low
Replies: 4
Views: 3912

Re: High mercantile == buying/selling prices ridiculous low

Generally I've seen games deal with this by giving items a "standard price", and you always sell lower than it and always buy higher than it. Better mercantile would improve these sell/buy prices and reduce the disparity, but you can never (or when maxed out can just barely) break even on...
by drummyfish
03 Dec 2017, 19:41
Forum: Support
Topic: High mercantile == buying/selling prices ridiculous low
Replies: 4
Views: 3912

Re: High mercantile == buying/selling prices ridiculous low

The issue is already in the bugtracker, but we can discuss it here. Let me take a look at the solution in Morrowind Code Patch. UPDATE: Someone on bugtracker says MCP hasn't solved it but I'm reading here that it has, so which is true? UPDATE 2: I can't find the source code for MCP. Is the author tr...
by drummyfish
30 Nov 2017, 17:15
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 8
Views: 6002

Re: Time passing while in some menus

I think it would be nice. There are questions though: 1. Which menus would be affected? 2. What if you're talking to somebody and they get killed? Or you get too far away (by falling etc.)? 3. What if you're manipulating an item in your inventory and some running script removes it? EDIT: I mean thes...
by drummyfish
29 Nov 2017, 12:19
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 149874

Re: OpenMW 0.43.0

I personally do not find it to be as much of an issue to re-render the entire video for it. Is it just me, or can that sentence be read two ways: "I personally do not find it [grammatical error] to be as much of an issue to justify re-rendering the video for it" or "I personally do n...
by drummyfish
26 Nov 2017, 19:31
Forum: General
Topic: I accidentally made a mod
Replies: 3
Views: 3165

Re: I accidentally made a mod

I thought so but then it felt like work :) I hereby kindly donate the footage to public domain so that anyone can do it 8-)