Search found 154 matches
- 05 Dec 2017, 12:29
- Forum: General Development
- Topic: Bug #4241
- Replies: 13
- Views: 7850
Re: Bug #4241
Not sure why it works. Because you shifted the camera up, the height scale is there only for third person so that the camera is not centered on player's waist I guess. In first person the camera is attached to the head and so the height scale is not used. This is just another workaround, but at lea...
- 05 Dec 2017, 12:19
- Forum: Feature Requests and Suggestions
- Topic: Blender as terrain editor (bLandscapeTools)
- Replies: 4
- Views: 4274
Re: Blender as terrain editor (bLandscapeTools)
Interesting, I've been recently doing something similar. Basically I wanted to make a "bird simulator" game and decided to use Blender as terrain/world editor, since why program new tools when there already are good tools that you're used to working with? I managed to make shaders to do te...
- 04 Dec 2017, 22:48
- Forum: General Development
- Topic: Bug #4241
- Replies: 13
- Views: 7850
Re: Bug #4241
It's possible that this could also be fixed by slightly raising the the wading height That also seems just like a workaround because you can always go below the wading height and the problem will still be there. On the other hand, if this is how vanilla works and there is no other nice solution tha...
- 04 Dec 2017, 16:59
- Forum: General Development
- Topic: Bug #4241
- Replies: 13
- Views: 7850
Re: Bug #4241
I'm not a C++ and/or OpenMW code guru Hey, I'm no guru either, I've been here for about two months, but if you keep digging for long enough, you eventually find the source of the bug. I've noticed before by writing out the camera position that if you rotate the camera, its position slightly changes...
- 03 Dec 2017, 22:49
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 149874
- 03 Dec 2017, 22:43
- Forum: Support
- Topic: High mercantile == buying/selling prices ridiculous low
- Replies: 4
- Views: 3912
Re: High mercantile == buying/selling prices ridiculous low
Generally I've seen games deal with this by giving items a "standard price", and you always sell lower than it and always buy higher than it. Better mercantile would improve these sell/buy prices and reduce the disparity, but you can never (or when maxed out can just barely) break even on...
- 03 Dec 2017, 19:41
- Forum: Support
- Topic: High mercantile == buying/selling prices ridiculous low
- Replies: 4
- Views: 3912
Re: High mercantile == buying/selling prices ridiculous low
The issue is already in the bugtracker, but we can discuss it here. Let me take a look at the solution in Morrowind Code Patch. UPDATE: Someone on bugtracker says MCP hasn't solved it but I'm reading here that it has, so which is true? UPDATE 2: I can't find the source code for MCP. Is the author tr...
- 30 Nov 2017, 17:15
- Forum: Feature Requests and Suggestions
- Topic: Time passing while in some menus
- Replies: 8
- Views: 6002
Re: Time passing while in some menus
I think it would be nice. There are questions though: 1. Which menus would be affected? 2. What if you're talking to somebody and they get killed? Or you get too far away (by falling etc.)? 3. What if you're manipulating an item in your inventory and some running script removes it? EDIT: I mean thes...
- 29 Nov 2017, 12:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 149874
Re: OpenMW 0.43.0
I personally do not find it to be as much of an issue to re-render the entire video for it. Is it just me, or can that sentence be read two ways: "I personally do not find it [grammatical error] to be as much of an issue to justify re-rendering the video for it" or "I personally do n...
- 26 Nov 2017, 19:31
- Forum: General
- Topic: I accidentally made a mod
- Replies: 3
- Views: 3165
Re: I accidentally made a mod
I thought so but then it felt like work I hereby kindly donate the footage to public domain so that anyone can do it