"~/.local/share/openmw/data/" is hardcoded default datafiles directory, that's why it runs. You probably don't have any path to your datafiles in your config file and that's why you get the error.
If I am wrong, try posting your openmw.cfg: https://wiki.openmw.org/index.php?title=Paths
Search found 117 matches
- 24 Jun 2017, 11:56
- Forum: General
- Topic: error detecting morrowind installation message
- Replies: 4
- Views: 2796
- 12 Jun 2017, 14:38
- Forum: Infrastructure
- Topic: 27-28 May: Forum update
- Replies: 49
- Views: 28522
Re: 27-28 May: Forum update
If anyone cares, I made small css style, that "fixes" few things with the new openmw theme. 1. makes links more visible (underlined like in old theme) 2. "unread post" icon is now red 3. wrapper and navbar are darker, like in old theme @namespace url(http://www.w3.org/1999/xhtml)...
- 02 Jun 2017, 20:41
- Forum: Off Topic
- Topic: Bethesda sale on GOG
- Replies: 2
- Views: 1961
Re: Bethesda sale on GOG
It looks like both Arena and Daggerfall link to Redguard store page, so that's probably the purchase that added them.
- 02 Jun 2017, 20:07
- Forum: Off Topic
- Topic: Bethesda sale on GOG
- Replies: 2
- Views: 1961
Bethesda sale on GOG
Just got myself a DRM-free copy of Arena, Daggerfall, Battlespire, Redguard and Morrowind (my third copy :roll:) for all together $7. They also have Oblivion with 50% off for $10,5. :D Not sure why, but they have given me Arena and Daggerfall for free when I bought the other three. :o There is also ...
- 10 May 2017, 11:51
- Forum: Support
- Topic: Data File paths and Capitalization
- Replies: 5
- Views: 3498
Re: Data File paths and Capitalization
Use separate data folders for every mod! OpenMW will then merge them into one virtual folder on runtime.
It's also a lot easier to uninstall mods this way.
It's also a lot easier to uninstall mods this way.
- 07 May 2017, 14:40
- Forum: General Modding
- Topic: Logic and (&&) is unsupported?
- Replies: 29
- Views: 18644
Re: Logic and (&&) is unsupported?
MW scripts don't support boolean operators, but vanilla engine somehow ignores them without throwing error. That's probably why some mods use them without knowing that they don't work...
- 02 May 2017, 22:42
- Forum: Off Topic
- Topic: Show me how you debug.
- Replies: 38
- Views: 17770
Re: Show me how you debug.
Doesn't have file io, ability to reuse code (importing code from different file) or networking, which makes it kind of useless...MrDowntempo wrote:How about Brainfuck
- 04 Mar 2017, 23:48
- Forum: Support
- Topic: Problem with mods.
- Replies: 4
- Views: 3742
Re: Problem with mods.
It seems like Natural Healing (v1) also has syntax error in it's script which vanilla engine ignores. error line 21, column 24 (&) syntax error Failed to add start script _bsp_hregen because an exception has been thrown: compile error 18| ; Set the regen multiplier based on current health ratio ...
- 04 Mar 2017, 23:05
- Forum: Support
- Topic: Problem with mods.
- Replies: 4
- Views: 3742
Re: Problem with mods.
Fair Magicka Regen has info about how to fix it on mod status page on wiki. It's just a syntax error in script, easily fixed with openmw-cs.
- 14 Jan 2017, 12:11
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324991
Re: Elder-scrolls IV Oblivion
I think, that some traps required physics to work...
But that might be all.
But that might be all.