Search found 232 matches

by Tes96
07 Dec 2012, 18:54
Forum: Feature Requests and Suggestions
Topic: 2 Ideas, both quite huge tasks
Replies: 31
Views: 16466

Re: 2 Ideas, both quite huge tasks

RPGs just seem like they should be single-player to me, because you are the central character of the story. The world revolves around your schedule, and you get to determine the occurrence of specific events. I disagree with this. One of the biggest things that bug me about TES is how everything so...
by Tes96
07 Dec 2012, 06:04
Forum: Feature Requests and Suggestions
Topic: Realistic lockpicking
Replies: 32
Views: 18406

Re: Realistic lockpicking

Just like how I rarely use fast travel when playing Oblivion or Skyrim. I could if I wanted but I choose not to for immersion and roleplaying. Have to admit, though, it gets extremely irritating when a quest chain sends you back and forth across a good portion of the map multiple times in successio...
by Tes96
07 Dec 2012, 05:57
Forum: Feature Requests and Suggestions
Topic: A Set of Ideas
Replies: 27
Views: 13719

Re: A Set of Ideas

If the animations in Oblivion & Skyrim are in NIF format then why can modders already convert them over? For example, the standard walking animations. I love Skyrim's female walk. Why can't that animation currently be converted for usage in Morrowind? In addition to what Zini said, the biggest ...
by Tes96
07 Dec 2012, 05:55
Forum: Feature Requests and Suggestions
Topic: 2 Ideas, both quite huge tasks
Replies: 31
Views: 16466

Re: 2 Ideas, both quite huge tasks

I personally don't care for multi-player or even dual player. I like single-player. That's just my opinion. Although the NPC following AI could do with a huge overhaul. I hate how they get stuck and cannot enter/exit interiors/exteriors on their own. I agree with everything you said. I actually hat...
by Tes96
07 Dec 2012, 05:52
Forum: Feature Requests and Suggestions
Topic: Climbing Skill for OpenMW
Replies: 41
Views: 20774

Re: Climbing Skill for OpenMW

I'm still confused, what does OpenMW do that OGRE doesn't and vice versa? Why do you need both? OpenMW is a game engine, specifically designed to run the assets from Morrowind. It handles gameplay, game mechanics, game data, etc. Ogre is the renderer that OpenMW uses to actually get graphics on the...
by Tes96
06 Dec 2012, 21:55
Forum: Feature Requests and Suggestions
Topic: Daggerfall 2
Replies: 6
Views: 4102

Re: Daggerfall 2

vv221 wrote:It's because it has not been randomly generated that Morrowind gets this unique feeling in every place...
If we want a bigger area to play, we just need to support Tamriel Rebuilt !
Very well put, vv221. :D
by Tes96
06 Dec 2012, 21:52
Forum: Feature Requests and Suggestions
Topic: Improving the quick keys
Replies: 3
Views: 3041

Re: Improving the quick keys

An alternative is the ability to select quick keys whilst inside the inventory. E.g. by hovering your mouse over an item / spell and just pressing a number. Then maybe getting a number over the item, showing that it is selected as a quick key. That sounds like the best and most efficient approach f...
by Tes96
06 Dec 2012, 21:50
Forum: Feature Requests and Suggestions
Topic: EDITOR: Region generation
Replies: 10
Views: 6381

Re: EDITOR: Region generation

After deeper investigation, I found the topic that you created that covers this. (Integrated Grass layout tool) :oops: Well, if the team is already aware of this request then I'm happy. One a somewhat similar topic of trees, I would like to add another suggestion: After I played a bit on the new re...
by Tes96
06 Dec 2012, 21:46
Forum: Feature Requests and Suggestions
Topic: Climbing Skill for OpenMW
Replies: 41
Views: 20774

Re: Climbing Skill for OpenMW

This is an open source project. We have full access to the source, which means we can change any aspect of OpenMW at any time. OGRE is a somewhat different story, since it is an external project, that is just used by OpenMW. Open source too, but the process of making changes to it would be somewhat...
by Tes96
06 Dec 2012, 21:43
Forum: Feature Requests and Suggestions
Topic: Realistic lockpicking
Replies: 32
Views: 18406

Re: Realistic lockpicking

Yea, the spell is rather powerful. Even with a mod though, I dont see how you can remedy this fact unless you made the spell prohibitively expensive and hard to cast. Even then, you still have lock splitter scrolls laying around, some of which are given during quests. I know it does take a few leve...