Yes, but not directly into another person's post -- unless I wanted to make use of my moderator rights. The consequence is a cluttered thread (basically what we are doing right now.^^)
EDIT BY ANYOLDNAME3:
POST EDIT BY PSI29A: (╯°□°)╯︵ ┻━┻
Search found 941 matches
- 15 Apr 2021, 22:31
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 65302
- 15 Apr 2021, 12:26
- Forum: General
- Topic: openmw is good
- Replies: 14
- Views: 8302
Re: openmw is good
It was indicated though that NullCascade would be willing to work with OpenMW to deprecate some features and create abstractions that could be used as well in OpenMW so that eventually mods, provided they stick to these abstractions, would work on both mwse-lua and openmw-lua. Anything engine speci...
- 15 Apr 2021, 12:18
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 65302
Re: OpenMW Template art
First to polish are the moons, they now have all the graphics required to display their phases. Each moon is composed of two images. First, there is a circular mask texture that occludes the stars. On top of that is the actual moon texture using additive blending so any black pixels appear transpar...
- 06 Apr 2021, 12:11
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 65302
Re: OpenMW Template art
In other news, there's some great news! unelsson helped me set up OpenMWDude.dae so OpenMW can read it properly. This means player movement now works and the template is finally functional. There's of course still things to work on and improve, but it's a big milestone :D So I can just download you...
- 30 Mar 2021, 22:28
- Forum: News
- Topic: OpenMW Special Video: 10,000 YouTube Subscribers
- Replies: 2
- Views: 9025
OpenMW Special Video: 10,000 YouTube Subscribers
Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW's progress throughout the ages -- and a gre...
- 27 Mar 2021, 22:32
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 65302
Re: OpenMW Template art
Nice! I really like all this new graphical stuff. Keep it up!
- 18 Mar 2021, 22:50
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 178448
- 18 Mar 2021, 18:07
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 178448
Re: Lysol's normal mapped texture packs
Cool! I'll definitely try it out later - although running around with a steel claymore isn't really suitable for a typical late-game character...
Maybe do daedric weapons next?
Maybe do daedric weapons next?
- 05 Mar 2021, 11:42
- Forum: News
- Topic: OpenMW Spotlight: Submit to the three
- Replies: 12
- Views: 17699
Re: OpenMW Spotlight: Submit to the three
Nice post, lysol! I usually check our GitLab several times per day, but you got me a bit hyped there.
Oh, and the Telvanni party lights are marvellous.
Oh, and the Telvanni party lights are marvellous.
- 13 Jan 2021, 21:10
- Forum: Support
- Topic: recharging magic items
- Replies: 3
- Views: 1740
Re: recharging magic items
Drag the soul gem onto your character like you were equipping it? Mantar's correct: Drag and drop the soul gem on your character's paper doll. Choose "Recharge Enchanted Item" in the prompt that pops up. Click on the item you want to recharge. Warning: The probability of success depends o...