Search found 1066 matches

by DestinedToDie
23 Sep 2020, 10:04
Forum: General
Topic: Microsoft buys Bethesda... What does it mean for OpenMW?
Replies: 16
Views: 8138

Re: Microsoft buys Bethesda... What does it mean for OpenMW?

Don't think it means much for OpenMW. It's more interesting to ponder about what it means for Bethesda itself. Big company merging into an even bigger company. The Bethesda Softworks part of it that makes TES and Fallout games has been underperforming for some time. They made Skyrim in 2011 and sure...
by DestinedToDie
03 Jun 2020, 08:47
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20215

Re: Using Bliaron 2nd Ed. material for example suite

- magic items have conditions when the spells are active (this requires some scripting capabilities probably) - effects that alter the statistics of the target character I thought of giving the player abilities, like the knight ability, which fortifies block, long blade and heavy armor by 5. And gi...
by DestinedToDie
03 Jun 2020, 08:36
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20215

Re: Using Bliaron 2nd Ed. material for example suite

One thing that has came to my mind is porting this to OpenMW, but it probably requires forking the main branch into a custom branch, but can you think of which of these are missing, but would be useful for the OpenMW's spell engine itself? A bit unrelated. But I always wanted to have enchantments t...
by DestinedToDie
02 Jun 2020, 20:58
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 21
Views: 21723

Re: sources of 3D assets

I think the most troublesome part is the animation and proper mapping of bones in the way the engine expects. There was actually already a human model done with makehuman but there were problems with the armature, last time I checked the camera wasn't even properly placed because it couldn't find t...
by DestinedToDie
21 Mar 2020, 09:50
Forum: Off Topic
Topic: COVID-19 Well wishes
Replies: 20
Views: 10266

Re: COVID-19 Well wishes

Back in January people were talking about how these exercises for pandemics are being carried out, particularly the Bill Gates pandemic exercise comes to mind. You can view it here: https://www.youtube.com/watch?v=Vm1-DnxRiPM The virus in that exercise is very similar to the current one btw. We were...
by DestinedToDie
19 Mar 2020, 22:08
Forum: Off Topic
Topic: COVID-19 Well wishes
Replies: 20
Views: 10266

Re: COVID-19 Well wishes

I started following this COVID-19 thing on January out of curiosity, saw it becoming inevitable by Februry. Prepared myself in every way I could conceive, but I'm mostly relying on my good health. For a long time, it seemed as if I was I was doing crazy preparations and nothing was happening. Sudden...
by DestinedToDie
15 Feb 2020, 20:27
Forum: News
Topic: OpenMW winner of The Linux GOTY award!
Replies: 13
Views: 22598

Re: OpenMW winner of The Linux GOTY award!

OpenRA is a very good and popular as well, so against such a competitor it is indeed quite a win.
by DestinedToDie
07 Feb 2020, 09:44
Forum: Support
Topic: Issue with blessings from shrines. Possible mod issue?
Replies: 6
Views: 3361

Re: Issue with blessings from shrines. Possible mod issue?

Do you have absorb spell? Atronach star sign or the Necromancer's amulet might just suck the blessing away. Incidentally these things also do it 50% and 25% of the time respectively.
by DestinedToDie
15 Dec 2019, 21:55
Forum: General Development
Topic: Bound Weapons Expiry Desired Behavior
Replies: 3
Views: 3516

Re: Bound Weapons Expiry Desired Behavior

Just my opinion, but forcing the player to immediately draw the previous weapon makes sense. No use swinging a weapon that doesn't exist anymore.
by DestinedToDie
15 Dec 2019, 16:58
Forum: Support
Topic: Can't seem to fix that old animation bug that makes NPCs fall off cliffs
Replies: 2
Views: 1334

Re: Can't seem to fix that old animation bug that makes NPCs fall off cliffs

What directory is your mod in and what does your "data=" line look like? The line should navigate into the data file folder where you have mesh folder. For example, you have mods folder that leads into data files that leads into meshes which contains the anim.nifs. Then you want to navigat...