Search found 1239 matches
- 13 Jun 2016, 16:04
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19608
Re: OpenMW Example Suite 0.12
Nice progress guys.
- 12 Jun 2016, 19:44
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176548
- 12 Jun 2016, 19:05
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176548
Re: Lysol's normal mapped texture packs
Ok, here you go: http://imgur.com/a/DcAvj First picture is how it looks in MindTex. Now I do realize that it probably has a more advanced shader for this kind of stuff, but the second picture doesn't even look remotely the same. What you also can't see with this picture is that when you move sideway...
- 12 Jun 2016, 15:46
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176548
Re: Lysol's normal mapped texture packs
Looks like I started with another pack today. Added parallax mapping to this wall first, but it looked really really strange. Might take a screenshot and show you later. I'm actually starting to get the feeling that parallax maps aren't really working as they are supposed to. Anyway, this is how it ...
- 11 Jun 2016, 12:02
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19608
Re: OpenMW Example Suite 0.12
Ah, I see. I hate that I hate blender so much. I love the concept of it, but I used 3ds Max a lot many years ago. I tried learning blender a while ago, but I am sooooo sloooooow with it. I might have a look and see if I can make some sense of it.
- 11 Jun 2016, 09:59
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19608
Re: OpenMW Example Suite 0.12
Had a look at it now. Personally, I wouldn't mind if the axe was mirrored in the unwrap, but maybe that's just me. I think it would look fine anyway, and you'd get bigger resolution on it. But I'll have a go on it with the look it has at the moment.
- 10 Jun 2016, 21:02
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19608
Re: OpenMW Example Suite 0.12
Is it unwrapped? If yes, I'll texture it tomorrow.
- 10 Jun 2016, 17:07
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176548
Re: Lysol's normal mapped texture packs
Sure, but everybody does that. You already have hundreds of them. Few actually makes vanilla friendly high res replacers though. Have you already created a thread on the official forums? I think this project would give OpenMW quite a popularity boost there :D No I haven't. Don't have a user there an...
- 09 Jun 2016, 10:35
- Forum: General
- Topic: Where is the project at with normals/parallax?
- Replies: 13
- Views: 7643
Re: Where is the project at with normals/parallax?
Also PeterBitt, but he makes accent on MGE XE's PBR. I asked him about "OpenMW version" of his nix-hound replacer, and he answered that it will be to much work to maintain both versions and he'd just wait until someone implements PBR in OpenMW. You could on the other hand just download th...
- 09 Jun 2016, 07:36
- Forum: Off Topic
- Topic: Project not complete without normal maps.
- Replies: 7
- Views: 4004
Re: Parallax Occlusion : A possibility?
You do know that OpenMW is a game engine and not a morrowind mod right? So even though you might think of this as a waste of time, maybe those planning to make a game with this engine does not think so.
But you go ahead and wait for Skywind. No ones trying to prevent you.
But you go ahead and wait for Skywind. No ones trying to prevent you.