Search found 37 matches

by Arakhor
20 Aug 2017, 10:12
Forum: Feature Requests and Suggestions
Topic: Frame Rate
Replies: 2
Views: 882

Frame Rate

Is there a way of capping frame rate (to, say, 60 fps), as there was in the original game? Also, can the F3 command be throttled to only show integers, rather than constantly flickering decimals, which I can't imagine are of much use to anyone. The fact that the F3 command has to be pressed four or ...
by Arakhor
18 Aug 2017, 12:12
Forum: General
Topic: Script issues
Replies: 11
Views: 1854

Re: Script issues

Oh! I didn't even think of that idea! I'll have to try it out. Thanks. :)
by Arakhor
18 Aug 2017, 11:17
Forum: General
Topic: Script issues
Replies: 11
Views: 1854

Re: Script issues

Sadly, switching the teleportation code from Position to PositionCell hasn't worked, even though it works perfectly in the console and OMW-CS still doesn't throw any errors. I've included the script below in case anyone has any ideas. begin teleport_check if ( Player -> GetSpellEffects, "teleport_al...
by Arakhor
17 Aug 2017, 19:38
Forum: General
Topic: Script issues
Replies: 11
Views: 1854

Re: Script issues

With the removal of the errant commas in the Sorting Urns script, it now works fine! :mrgreen:

I've attached my copy below, which I (long ago!) merged into Nymeria's Mage Guild fix.
by Arakhor
17 Aug 2017, 13:24
Forum: General
Topic: Script issues
Replies: 11
Views: 1854

Re: Script issues

The "Teleportation Spells" mod has a simple script which checks for the requisite spell being cast (a dummy Detect Animal effect) and then uses the Position function to take you to that cell. Given that OMW-CS didn't spot any errors, I guess it's the Position function at fault?
by Arakhor
17 Aug 2017, 12:55
Forum: General
Topic: Script issues
Replies: 11
Views: 1854

Re: Script issues

I opened up the sorting mod and boy, there are a lot of "default" errors, as you said. (I assume that fixing those is off in the halcyon days of a post-1.0 release.) It flagged the script as having a bunch of unexpected parentheses. Maybe I'll trying removing them as directed and see if that works (...
by Arakhor
17 Aug 2017, 11:41
Forum: General
Topic: Script issues
Replies: 11
Views: 1854

Script issues

Bearing in mind that my only knowledge of MW code is practical experience over the last 15 years, what is stopping normal (non-MWSE) script from something working in OpenMW? Antares' Sorting Urns mod doesn't sort through your ingredients, the Detect Humanoids mod (a pre-MCP workaround for the Detect...