Search found 1420 matches

by Greendogo
06 Mar 2012, 18:06
Forum: Support
Topic: OpenMW Launcher config file not working properly
Replies: 7
Views: 7582

OpenMW Launcher config file not working properly

Running Vista. On a fresh install of OpenMW 12.0 I started the launcher and it didn't automatically find the Morrowind data path. So I delete the config file, which is what I think the 12.0 front page announcement is suggesting I do, which causes the launcher to insta-crash on opening. So I replace ...
by Greendogo
06 Mar 2012, 17:51
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 35802

Re: OpenMW Launcher

I have a quick question, what is the black console-ish window that opens before the OpenMW Launcher opens and stays open during it's operation? And is that going to go away after a few releases? Because it's kind of ugly. Edit: Also, why are there two ways to "Play" and "Close"? ...
by Greendogo
23 Feb 2012, 12:42
Forum: General Development
Topic: Sky
Replies: 67
Views: 26170

Re: Sky

I'm sure you've already thought of this, but if you're going to use Caelum or something, remember that the night sky textures used by Vanilla are lore friendly; they depict the actual constellations from the Elder Scrolls mythology. So all I'm saying is don't make OpenMW randomly generate stars and ...
by Greendogo
17 Feb 2012, 15:28
Forum: General Development
Topic: Terrain
Replies: 104
Views: 40751

Re: Terrain

Yacoby, there was an answer to your question at the Terrain Paging Improvements thread over at the Ogre forums. FYI.
I'm posting this here because if anyone else would find that thread at all interesting besides Yacoby, here it is
by Greendogo
08 Feb 2012, 12:26
Forum: General
Topic: We love Zini!
Replies: 18
Views: 16410

Re: We love Zini!

Go to hell Zini, you're a sonofabitch!!! ;)
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Or rather, yes, thanks for pulling the project back from the brink of death Zini!!! Each of us owes you a big ass THANK YOU ZINI-EL-FANTASTICO!!!

Keep up the hard work!
by Greendogo
08 Feb 2012, 11:54
Forum: General Development
Topic: Crash when activating collisions after cell change
Replies: 22
Views: 7976

Re: Crash when activating collisions after cell change

How exactly can removing a necessary line and having it not crash be a solution? Doesn't it break something else? (I ask while not looking at the code for myself)
by Greendogo
01 Feb 2012, 10:22
Forum: General Development
Topic: Can I help?
Replies: 15
Views: 6995

Re: Can I help?

Fair enough. I'd be interested to know if we can load what you had finished as is now. Thoughts? I know there won't be any GUI stuff, but w/e, that's not the point of it as of this early stage :D So glad you did that pvdk!!! Maybe we should move this to another thread, as this one should be all abou...
by Greendogo
01 Feb 2012, 10:16
Forum: General
Topic: Former Project Manager
Replies: 13
Views: 8991

Re: Former Project Manager

Oh, are we fanboys of our forgotten lord Nicolay? Silence! I hear the Zini approaches from the East! Get back to the mouse pits and the refactoring mines you lowly fools! :ugeek:
by Greendogo
31 Jan 2012, 18:35
Forum: General
Topic: Former Project Manager
Replies: 13
Views: 8991

Re: Former Project Manager

Corristo's name is also Nicolay, but I don't think they are the same people, as his patriarchal name doesn't appear to be Korslund. ;) Anyways, I think Nicolay Korslund is working on an indie game distribution platform called Tiggit. website: http://tiggit.net/ I found this out by doing some Google ...
by Greendogo
31 Jan 2012, 18:09
Forum: General Development
Topic: Can I help?
Replies: 15
Views: 6995

Re: Can I help?

Interesting, I don't remember that this came to fruition, neato. edit: It would still need the GUI graphics (like the spell effects in the lower right), but I think those types of things are hard-wired into the vanilla engine. There might be something to separating out the "Morrowind"iness...