Search found 1420 matches
- 06 Mar 2012, 18:06
- Forum: Support
- Topic: OpenMW Launcher config file not working properly
- Replies: 7
- Views: 7582
OpenMW Launcher config file not working properly
Running Vista. On a fresh install of OpenMW 12.0 I started the launcher and it didn't automatically find the Morrowind data path. So I delete the config file, which is what I think the 12.0 front page announcement is suggesting I do, which causes the launcher to insta-crash on opening. So I replace ...
- 06 Mar 2012, 17:51
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35802
Re: OpenMW Launcher
I have a quick question, what is the black console-ish window that opens before the OpenMW Launcher opens and stays open during it's operation? And is that going to go away after a few releases? Because it's kind of ugly. Edit: Also, why are there two ways to "Play" and "Close"? ...
- 23 Feb 2012, 12:42
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26170
Re: Sky
I'm sure you've already thought of this, but if you're going to use Caelum or something, remember that the night sky textures used by Vanilla are lore friendly; they depict the actual constellations from the Elder Scrolls mythology. So all I'm saying is don't make OpenMW randomly generate stars and ...
- 17 Feb 2012, 15:28
- Forum: General Development
- Topic: Terrain
- Replies: 104
- Views: 40751
Re: Terrain
Yacoby, there was an answer to your question at the Terrain Paging Improvements thread over at the Ogre forums. FYI.
I'm posting this here because if anyone else would find that thread at all interesting besides Yacoby, here it is
I'm posting this here because if anyone else would find that thread at all interesting besides Yacoby, here it is
- 08 Feb 2012, 12:26
- Forum: General
- Topic: We love Zini!
- Replies: 18
- Views: 16410
Re: We love Zini!
Go to hell Zini, you're a sonofabitch!!!
.
.
.
.
.
.
Or rather, yes, thanks for pulling the project back from the brink of death Zini!!! Each of us owes you a big ass THANK YOU ZINI-EL-FANTASTICO!!!
Keep up the hard work!
.
.
.
.
.
.
Or rather, yes, thanks for pulling the project back from the brink of death Zini!!! Each of us owes you a big ass THANK YOU ZINI-EL-FANTASTICO!!!
Keep up the hard work!
- 08 Feb 2012, 11:54
- Forum: General Development
- Topic: Crash when activating collisions after cell change
- Replies: 22
- Views: 7976
Re: Crash when activating collisions after cell change
How exactly can removing a necessary line and having it not crash be a solution? Doesn't it break something else? (I ask while not looking at the code for myself)
- 01 Feb 2012, 10:22
- Forum: General Development
- Topic: Can I help?
- Replies: 15
- Views: 6995
Re: Can I help?
Fair enough. I'd be interested to know if we can load what you had finished as is now. Thoughts? I know there won't be any GUI stuff, but w/e, that's not the point of it as of this early stage :D So glad you did that pvdk!!! Maybe we should move this to another thread, as this one should be all abou...
- 01 Feb 2012, 10:16
- Forum: General
- Topic: Former Project Manager
- Replies: 13
- Views: 8991
Re: Former Project Manager
Oh, are we fanboys of our forgotten lord Nicolay? Silence! I hear the Zini approaches from the East! Get back to the mouse pits and the refactoring mines you lowly fools!
- 31 Jan 2012, 18:35
- Forum: General
- Topic: Former Project Manager
- Replies: 13
- Views: 8991
Re: Former Project Manager
Corristo's name is also Nicolay, but I don't think they are the same people, as his patriarchal name doesn't appear to be Korslund. ;) Anyways, I think Nicolay Korslund is working on an indie game distribution platform called Tiggit. website: http://tiggit.net/ I found this out by doing some Google ...
- 31 Jan 2012, 18:09
- Forum: General Development
- Topic: Can I help?
- Replies: 15
- Views: 6995
Re: Can I help?
Interesting, I don't remember that this came to fruition, neato. edit: It would still need the GUI graphics (like the spell effects in the lower right), but I think those types of things are hard-wired into the vanilla engine. There might be something to separating out the "Morrowind"iness...