Search found 107 matches

by MiroslavXO
25 Nov 2016, 23:33
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 120850

Re: OpenMW 0.41.0

Not sure if I was to report bugs here or on the roadmap because they are all closed for 0.41
I submitted 2 bugs for now.
Btw, you didn't update OSG shaders? I was experiencing heavy lags when moving.
by MiroslavXO
25 Nov 2016, 11:44
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 9549

Re: NifTools 3ds max plugins and character animations

What puzzles me now is that it can't find bones in xbase_anim.nif. Although I can see them in NifScope. Example for 'npc com [com ]' (it repeats it for other bones too) addAnimSource: can't find bone 'npc com [com ]' in meshes\xbase_anim.nif (referenced by meshes\xbase_anim.kf) Did not quite unders...
by MiroslavXO
22 Nov 2016, 12:16
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 9549

Re: NifTools 3ds max plugins and character animations

If you wanna do third person animation import "xbase_anim.nif" and only check "add key notes", "add time tags" and "import skeleton". Then import "xbase_anim.kf" and uncheck clear animation. When you are finish with your animation updates go to expor...
by MiroslavXO
19 Nov 2016, 21:07
Forum: News
Topic: Heroes of OpenMW
Replies: 14
Views: 20227

Re: Heroes of OpenMW

Just out of curiosity, can OpenMW be coded with C#? Was watching some beginners tutorials to remind myself what I was taught in the first year of college long time ago.
by MiroslavXO
05 Nov 2016, 14:51
Forum: General
Topic: can't run openmw (fatal error)
Replies: 5
Views: 8032

Re: can't run openmw (fatal error)

Maybe run one time just pure vanilla .exe to create configuration settings, and then OpenMW?
by MiroslavXO
05 Nov 2016, 13:23
Forum: General Modding
Topic: correct UV rocks v1.0 by Nich
Replies: 5
Views: 6055

Re: correct UV rocks v1.0 by Nich

I don't use his mods except that two, and he did better job then texture fix 2.0 Gonna check the rest of your list to see what I can use if it's just pure mesh fix and UV. Uh, don't like what Moranar Sindd did to faces at all, the low polygonal face and hair is giving much better silhouette and over...
by MiroslavXO
04 Nov 2016, 23:22
Forum: General Modding
Topic: correct UV rocks v1.0 by Nich
Replies: 5
Views: 6055

Re: correct UV rocks v1.0 by Nich

Is there any list of better UVs and fixed vanilla meshes? I don't use anymore texture and mesh replacers, only vanilla, but want to avoid stretchy texture, and broken meshes. I know there are: Morrowind Land Texture Fix by LegoManIAm94 Bloodmoon Texture Fix by LegoManIAm94 Mesh Fix v1.2 by Slartibar...
by MiroslavXO
31 Oct 2016, 18:25
Forum: Off Topic
Topic: OpenTESArena 0.1.0 Released
Replies: 13
Views: 8960

Re: OpenTESArena 0.1.0 Released

I can't run it, I get this message:

GameState: Initializing.
Audio Manager: Initializing.
Audio Manager error: alcOpenDevice
by MiroslavXO
23 Oct 2016, 13:06
Forum: Off Topic
Topic: Morrowind - The Chimer of the First Age
Replies: 3
Views: 3027

Re: Morrowind - The Chimer of the First Age

I've seen this, looks really amazing. We should have a topic or use this one, so we can post random stuff like art/links related to Morrowind. Found this the other day. http://pre03.deviantart.net/4fb7/th/pre/f/2016/257/5/f/untitled_by_colibriworkshop-dahml6r.jpg http://img02.deviantart.net/8dc8/i/2...
by MiroslavXO
23 Oct 2016, 08:47
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 120850

Re: OpenMW 0.41.0

Yeah, by hiccups I meant that little stuttering that happens really often, it is super annoying.
I think he said he will update for the 0.41v