Not sure if I was to report bugs here or on the roadmap because they are all closed for 0.41
I submitted 2 bugs for now.
Btw, you didn't update OSG shaders? I was experiencing heavy lags when moving.
Search found 107 matches
- 25 Nov 2016, 23:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120850
- 25 Nov 2016, 11:44
- Forum: Off Topic
- Topic: NifTools 3ds max plugins and character animations
- Replies: 13
- Views: 9549
Re: NifTools 3ds max plugins and character animations
What puzzles me now is that it can't find bones in xbase_anim.nif. Although I can see them in NifScope. Example for 'npc com [com ]' (it repeats it for other bones too) addAnimSource: can't find bone 'npc com [com ]' in meshes\xbase_anim.nif (referenced by meshes\xbase_anim.kf) Did not quite unders...
- 22 Nov 2016, 12:16
- Forum: Off Topic
- Topic: NifTools 3ds max plugins and character animations
- Replies: 13
- Views: 9549
Re: NifTools 3ds max plugins and character animations
If you wanna do third person animation import "xbase_anim.nif" and only check "add key notes", "add time tags" and "import skeleton". Then import "xbase_anim.kf" and uncheck clear animation. When you are finish with your animation updates go to expor...
- 19 Nov 2016, 21:07
- Forum: News
- Topic: Heroes of OpenMW
- Replies: 14
- Views: 20227
Re: Heroes of OpenMW
Just out of curiosity, can OpenMW be coded with C#? Was watching some beginners tutorials to remind myself what I was taught in the first year of college long time ago.
- 05 Nov 2016, 14:51
- Forum: General
- Topic: can't run openmw (fatal error)
- Replies: 5
- Views: 8032
Re: can't run openmw (fatal error)
Maybe run one time just pure vanilla .exe to create configuration settings, and then OpenMW?
- 05 Nov 2016, 13:23
- Forum: General Modding
- Topic: correct UV rocks v1.0 by Nich
- Replies: 5
- Views: 6055
Re: correct UV rocks v1.0 by Nich
I don't use his mods except that two, and he did better job then texture fix 2.0 Gonna check the rest of your list to see what I can use if it's just pure mesh fix and UV. Uh, don't like what Moranar Sindd did to faces at all, the low polygonal face and hair is giving much better silhouette and over...
- 04 Nov 2016, 23:22
- Forum: General Modding
- Topic: correct UV rocks v1.0 by Nich
- Replies: 5
- Views: 6055
Re: correct UV rocks v1.0 by Nich
Is there any list of better UVs and fixed vanilla meshes? I don't use anymore texture and mesh replacers, only vanilla, but want to avoid stretchy texture, and broken meshes. I know there are: Morrowind Land Texture Fix by LegoManIAm94 Bloodmoon Texture Fix by LegoManIAm94 Mesh Fix v1.2 by Slartibar...
- 31 Oct 2016, 18:25
- Forum: Off Topic
- Topic: OpenTESArena 0.1.0 Released
- Replies: 13
- Views: 8960
Re: OpenTESArena 0.1.0 Released
I can't run it, I get this message:
GameState: Initializing.
Audio Manager: Initializing.
Audio Manager error: alcOpenDevice
GameState: Initializing.
Audio Manager: Initializing.
Audio Manager error: alcOpenDevice
- 23 Oct 2016, 13:06
- Forum: Off Topic
- Topic: Morrowind - The Chimer of the First Age
- Replies: 3
- Views: 3027
Re: Morrowind - The Chimer of the First Age
I've seen this, looks really amazing. We should have a topic or use this one, so we can post random stuff like art/links related to Morrowind. Found this the other day. http://pre03.deviantart.net/4fb7/th/pre/f/2016/257/5/f/untitled_by_colibriworkshop-dahml6r.jpg http://img02.deviantart.net/8dc8/i/2...
- 23 Oct 2016, 08:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120850
Re: OpenMW 0.41.0
Yeah, by hiccups I meant that little stuttering that happens really often, it is super annoying.
I think he said he will update for the 0.41v
I think he said he will update for the 0.41v