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- 26 Oct 2018, 19:25
- Forum: Other Forks and Ports
- Topic: What is the status of android development?
- Replies: 11
- Views: 7198
Re: What is the status of android development?
- 20 Oct 2018, 00:02
- Forum: General Development
- Topic: Game option to add collision for stuff like pillows?
- Replies: 20
- Views: 11069
Re: Game option to add collision for stuff like pillows?
How is it "done" if it won't even do anything but spit warnings in its current state?
- 19 Oct 2018, 23:49
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 263363
- 17 Oct 2018, 13:57
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 263363
Re: OpenMW 0.45.0
I volunteer to write a changelog, but I still think we must not hurry with the RC phase start.
The hopes for that issue is on Thunderforge, but he seems to be busy.
The hopes for that issue is on Thunderforge, but he seems to be busy.
- 16 Oct 2018, 21:40
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1017076
Re: OpenMW Nightly builds
AppVeyor doesn't make builds of the master currently.
- 14 Oct 2018, 11:06
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 263363
Re: OpenMW 0.45.0
They're already "enabled" in the sense that they work in the current code - and nightly builds - and they work the same as melee critical hits. There are three conditions: 1) The enemy is not in combat 2) The enemy doesn't see you (line of sight check fails for whatever reason, e.g. you're...
- 14 Oct 2018, 07:15
- Forum: Support
- Topic: Bug : doubled Fortify Magicka and fortify attribute
- Replies: 4
- Views: 2431
Re: Bug : doubled Fortify Magicka and fortify attribute
This is a known issue. BTB mod replaces the birthsign spells in a tricky way and OpenMW reapplies the original spells upon reloading the save. See bug 4329.
- 06 Oct 2018, 23:25
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58410
Re: The new MWSE-Lua interface
I reiterate upon a sandboxing toggle being completely useless.
- 06 Oct 2018, 23:17
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58410
Re: The new MWSE-Lua interface
They won't use such plugins either way!and will be protected from binary plugins.
- 06 Oct 2018, 22:33
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58410
Re: The new MWSE-Lua interface
The best compromise is to give people the choice to disable sandboxing if they want to, or to keep sandboxing, which is the default option. Chris has just explained why that is not a real compromise. You either have sandboxing or you don't. Having some sandboxing or conditional sandboxing is still ...