An update to Antares skeleton, I was informed that the skeleton is actually owned by Beth, it is used for shadow casting in game I guess.
There have been some solid suggestions here and I've got some leads to follow now. Thanks for the help all.
Search found 59 matches
- 04 Dec 2017, 02:59
- Forum: Content Development
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 5194
- 03 Dec 2017, 15:09
- Forum: Content Development
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 5194
Re: Assets for a total conversion... namely character models.
Hm, so a modder by the name of Antares released this tutorial which comes with a skeleton rigged for animation https://www.nexusmods.com/morrowind/mods/44187/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D44187%26preview%3D&pUp=1 In my time workin...
- 03 Dec 2017, 03:31
- Forum: Content Development
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 5194
Re: Assets for a total conversion... namely character models.
Thanks for the info, I will look into those resources. Also, I do hope this becomes a game that actually gets played!
- 02 Dec 2017, 17:29
- Forum: Content Development
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 5194
Assets for a total conversion... namely character models.
Hi everyone, I've been working on a stand alone game using the OpenMW engine, I don't have a heck of a lot to show yet but here is some info for those curious Work in progress itch.io page https://mattwla.itch.io/greylock?secret=sIzB390fVpLJoMu870pYUXc My skillset is in programming, not in 3d art, s...
- 02 Dec 2017, 17:23
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 49032
Re: Issue #3185 - finding a suitable NPC model
I am curious what the status on this issue is, thanks!
- 21 Nov 2017, 15:33
- Forum: Support
- Topic: Launcher: Entry Point Not Found
- Replies: 5
- Views: 3267
Re: Launcher: Entry Point Not Found
Is this an error during linking or an error while trying to launch an exe?
- 06 Nov 2017, 00:19
- Forum: General Development
- Topic: Adding new info to save files
- Replies: 0
- Views: 1751
Adding new info to save files
Hi, I've been adding some new AI packages to my personal openmw fork. I want to start allowing the state of these packages to be saved in a save game but I am not sure about the best way to proceed. This is for my own personal project not for the master openmw branch. The obvious solution is to look...
- 03 Nov 2017, 13:04
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 36294
Re: Principles and Vision
Ah, I have heard that, I wasn't sure how official that goal was. Thanks for sharing.
- 03 Nov 2017, 13:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151134
Re: OpenMW 0.43.0
This release is a massive improvement in speed and stability, I seriously could not believe the difference from the last nightlies to this latest RC1, since I thought no optimization had been done on OpenMW yet. Worth mentioning is that I run the RC and release builds with full optimization flags a...
- 01 Nov 2017, 00:49
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 36294
Re: Principles and Vision
This thread has been an interesting read. Here is my perspective on what's going on: OpenMW is open source. If someone wants to add a feature, they can add it with their own fork, and if they don't want to get anyones approval they can swap over to their own repo and release their own spins on the e...