Search found 176 matches

by Lamoot
04 Jun 2021, 17:25
Forum: Content Development
Topic: Replacing Animated Models?
Replies: 16
Views: 12129

Re: Replacing Animated Models?

Heya! COLLADA support is fresh and it does already support animations. Some of it is already documented, and the rest will come up as we go. There's also some performance drawbacks to using this format https://forum.openmw.org/viewtopic.php?f=2&t=3724&start=130 But for now it is what we have...
by Lamoot
19 May 2021, 20:00
Forum: General Development
Topic: Lua API for GUI
Replies: 30
Views: 25353

Re: Lua API for GUI

I'm not familiar with all specifics of this project, but does this mean all of the GUI will be defined with Lua and there won't be any .xml editing like with default MyGUI? I've spent some time recently editing those and it didn't fill me with joy.
by Lamoot
29 Apr 2021, 20:41
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61544

Re: OpenMW Template art

Thank you both for your answers, I'll test the template with a more recent version of openmw, once it it ready. :D Sure thing! It'll be great to get feedback on the install process and then fix any parts where people get stuck. The UI textures are now properly done. At least done well enough so the...
by Lamoot
28 Apr 2021, 23:27
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61544

Re: OpenMW Template art

I'd love to try it, but on startup [openmw 0.46 + template.omwgame] I got the following error: Error loading meshes/basicplayer.dae: no readwriter for 'dae' found Anything I could do to fix it? You'll need to use a recent development build as DestinedToDie mentiones. Version 0.46 still has certain ...
by Lamoot
24 Apr 2021, 11:07
Forum: Feature Requests and Suggestions
Topic: Animation system
Replies: 3
Views: 4726

Re: Animation system

Are there any plans on reworking animation system, e.g. implementing animation blending, Inverse Kinematic, ragdolls? For ragdolls there are experiments like this one. https://www.youtube.com/watch?v=0zkXR_FYnvM For inverse kinematics there's this basic issue on gitlab. https://gitlab.com/OpenMW/op...
by Lamoot
20 Apr 2021, 20:38
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87075

Re: OpenGEX as .Nif alternative for OpenMW

Wasn't aware of the slow loading issue with COLLADA. It's a valid argument against the format and I'll mention it in the documentation. I should elaborate on my previous post some more. In an ideal situation I'd be happy to use glTF2 and I'm looking forward to when that'll be possible. So far though...
by Lamoot
20 Apr 2021, 19:52
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61544

Re: OpenMW Template art

I'll return it back in cash valuation at the time I borrowed it. :P
(╯°□°)╯︵ ┻━┻

In other news, the COLLADA models for the sky don't display properly and I have no idea where what's causing it. I went with the .osgt format for the sky meshes instead and the Template is now free of .nif files.
by Lamoot
19 Apr 2021, 17:59
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87075

Re: OpenGEX as .Nif alternative for OpenMW

Judging by how things are developing, I'd say COLLADA is currently the best candidate for .nif replacement. From all the possible candidates so far it's the most functional one. Static and animated models now work and I'm optimistic we can figure out any remaining issues (famous last words?). I docu...
by Lamoot
17 Apr 2021, 20:10
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61544

Re: OpenMW Template art

Again, it's a shame that you cannot upvote posts or react with a thumbs-up emoji -- so here we go, Lamoot: Thanks! And no worries, encouraging replies are always much nicer than simple +1s :) But let's not make a precedent of editing posts. One might as well start abusing it :D POST EDIT BY PSI29A:...
by Lamoot
13 Apr 2021, 20:56
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61544

Re: OpenMW Template art

First to polish are the moons, they now have all the graphics required to display their phases. Each moon is composed of two images. First, there is a circular mask texture that occludes the stars. On top of that is the actual moon texture using additive blending so any black pixels appear transpare...