Search found 176 matches
- 04 Jun 2021, 17:25
- Forum: Content Development
- Topic: Replacing Animated Models?
- Replies: 16
- Views: 12129
Re: Replacing Animated Models?
Heya! COLLADA support is fresh and it does already support animations. Some of it is already documented, and the rest will come up as we go. There's also some performance drawbacks to using this format https://forum.openmw.org/viewtopic.php?f=2&t=3724&start=130 But for now it is what we have...
- 19 May 2021, 20:00
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 25353
Re: Lua API for GUI
I'm not familiar with all specifics of this project, but does this mean all of the GUI will be defined with Lua and there won't be any .xml editing like with default MyGUI? I've spent some time recently editing those and it didn't fill me with joy.
- 29 Apr 2021, 20:41
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 61544
Re: OpenMW Template art
Thank you both for your answers, I'll test the template with a more recent version of openmw, once it it ready. :D Sure thing! It'll be great to get feedback on the install process and then fix any parts where people get stuck. The UI textures are now properly done. At least done well enough so the...
- 28 Apr 2021, 23:27
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 61544
Re: OpenMW Template art
I'd love to try it, but on startup [openmw 0.46 + template.omwgame] I got the following error: Error loading meshes/basicplayer.dae: no readwriter for 'dae' found Anything I could do to fix it? You'll need to use a recent development build as DestinedToDie mentiones. Version 0.46 still has certain ...
- 24 Apr 2021, 11:07
- Forum: Feature Requests and Suggestions
- Topic: Animation system
- Replies: 3
- Views: 4726
Re: Animation system
Are there any plans on reworking animation system, e.g. implementing animation blending, Inverse Kinematic, ragdolls? For ragdolls there are experiments like this one. https://www.youtube.com/watch?v=0zkXR_FYnvM For inverse kinematics there's this basic issue on gitlab. https://gitlab.com/OpenMW/op...
- 20 Apr 2021, 20:38
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87075
Re: OpenGEX as .Nif alternative for OpenMW
Wasn't aware of the slow loading issue with COLLADA. It's a valid argument against the format and I'll mention it in the documentation. I should elaborate on my previous post some more. In an ideal situation I'd be happy to use glTF2 and I'm looking forward to when that'll be possible. So far though...
- 20 Apr 2021, 19:52
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 61544
Re: OpenMW Template art
(╯°□°)╯︵ ┻━┻I'll return it back in cash valuation at the time I borrowed it.
In other news, the COLLADA models for the sky don't display properly and I have no idea where what's causing it. I went with the .osgt format for the sky meshes instead and the Template is now free of .nif files.
- 19 Apr 2021, 17:59
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87075
Re: OpenGEX as .Nif alternative for OpenMW
Judging by how things are developing, I'd say COLLADA is currently the best candidate for .nif replacement. From all the possible candidates so far it's the most functional one. Static and animated models now work and I'm optimistic we can figure out any remaining issues (famous last words?). I docu...
- 17 Apr 2021, 20:10
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 61544
Re: OpenMW Template art
Again, it's a shame that you cannot upvote posts or react with a thumbs-up emoji -- so here we go, Lamoot: Thanks! And no worries, encouraging replies are always much nicer than simple +1s :) But let's not make a precedent of editing posts. One might as well start abusing it :D POST EDIT BY PSI29A:...
- 13 Apr 2021, 20:56
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 61544
Re: OpenMW Template art
First to polish are the moons, they now have all the graphics required to display their phases. Each moon is composed of two images. First, there is a circular mask texture that occludes the stars. On top of that is the actual moon texture using additive blending so any black pixels appear transpare...