Search found 295 matches

by werdanith
17 Feb 2012, 07:44
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 86000

Re: Physics improvement

ElderTroll wrote:Are the 0.14.0 and 0.15.0 roadmaps up somewhere?
http://bugs.openmw.org:81/projects/openmw/roadmap
by werdanith
17 Feb 2012, 07:32
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81546

Re: OpenMW 0.13.0

Well, I can't say I've noticed that behavior, but I won't argue it isn't there.
by werdanith
17 Feb 2012, 07:05
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81546

Re: OpenMW 0.13.0

Death will also have to interact with the physics system too. I think it is going to be an extremely hard feature to implement, simple idle ai would be easier for now, the npc/creature stays in the same position. With death the creature may lunge forward or backward and may need to end up colliding...
by werdanith
16 Feb 2012, 21:59
Forum: Support
Topic: Ogre crash in Akulakhan's Chamber
Replies: 14
Views: 8672

Ogre crash in Akulakhan's Chamber

Since I'm reporting crashes I might as well mention this one. When I coc at Akulakhan's Chamber I get this crash. loading cell Akulakhan's Chamber NIFLoader: Warn:Unhandled alpha setting for texture textures\vfx_firealpha01.tga NIFLoader: Warn:Unhandled alpha setting for texture textures\vfx_blulite...
by werdanith
16 Feb 2012, 21:40
Forum: Support
Topic: Ogre crash introduced with rendering fix
Replies: 26
Views: 15081

Re: Ogre crash introduced with rendering fix

Upon further inspection, it's exactly this commit that causes it
c471aa950f89bf674a49d7ea2f5a385643954eb5
When I revert it from master the game works ok.

Edit: lgro reports that he doesn't get it with: community/ogre 1.8.0RC1-3
by werdanith
16 Feb 2012, 20:54
Forum: Support
Topic: Ogre crash introduced with rendering fix
Replies: 26
Views: 15081

Ogre crash introduced with rendering fix

I get this crash when I coc to Pelagiad, Vivec, Caldera or Seyda Neen and I don't see anybody else complaining. openmw: /build/buildd/ogre-1.7.3/OgreMain/include/OgreAxisAlignedBox.h:252: void Ogre::AxisAlignedBox::setExtents(const Ogre::Vector3&, const Ogre::Vector3&): Assertion `(min.x <= ...
by werdanith
15 Feb 2012, 20:30
Forum: Infrastructure
Topic: Media Page
Replies: 16
Views: 7961

Re: Media Page

I vote flashy for the media page (not adobe flashy, javascript flashy).
If they have javascript disabled we can have a link to the wiki.
by werdanith
15 Feb 2012, 15:12
Forum: Organisation and Planning
Topic: Article for Freegamer
Replies: 5
Views: 4396

Re: Article for Freegamer

Great article, very informative.
Here is the link btw,
http://freegamer.blogspot.com/2012/02/m ... -they.html

I think it's worth spreading in whatever forums we hang out at.
by werdanith
15 Feb 2012, 11:55
Forum: Support
Topic: Screen Resolution
Replies: 16
Views: 10138

Re: Screen Resolution

I guess we could find replacements for the textures. Meshes are a different topic. I doubt that we could find any drop-in replacements. That would mean either our worldbuilders would have to rebuild the affected areas with replacement models or our 3D artists would have to recreated drop-in replace...
by werdanith
14 Feb 2012, 16:08
Forum: Support
Topic: Screen Resolution
Replies: 16
Views: 10138

Re: Screen Resolution

As far as I understood Morroblivion contains no Morrowind content. Originally it did, but Bethesda shut it down for that reason. Actually in its current form Morroblivion is an outright copyright violation since they ship all the converted assets of the original game. Ironically the original Morrob...