Search found 102 matches
- 10 Dec 2016, 08:32
- Forum: General Development
- Topic: Emulating vanilla to get some issues closed
- Replies: 9
- Views: 6067
Emulating vanilla to get some issues closed
After discussion in https://forum.openmw.org/viewtopic.php?f=2&t=3979, I decided to make this topic. I might be wrong, but I feel like there are some issues on the bug tracker being held up because of uncertainty about how to proceed on them. Lately, MiroslavR has been doing lots of great work, ...
- 10 Dec 2016, 07:51
- Forum: Organisation and Planning
- Topic: Closing some bugs as duplicates
- Replies: 5
- Views: 4746
Closing some bugs as duplicates
I'm trying to clean up the bug tracker a little, and there are some issues I would like to close as duplicates. Any objections or opinions? Basically what I want to do is close issues that have the same underlying cause, leaving the one with the most accurate description, or the earliest one. https:...
- 10 Dec 2016, 05:02
- Forum: General Modding
- Topic: MPP and MCP
- Replies: 5
- Views: 4377
Re: MPP and MCP
The second hilariously breaks the main questline of Morrowind by lowering the health of the main antagonist before the protagonist meets him lower than zero due to oversights in a vanilla script - which didn't work properly in original engine. I don't think it's quite that bad, if you are meaning t...
- 08 Dec 2016, 15:48
- Forum: General
- Topic: Issue 3576
- Replies: 7
- Views: 9448
Re: Issue 3576
I didn't take offense, but I thought you had a point about this being different from vanilla, and Atahualpa had one that there could have been discussion instead of me just making the decision myself. I'm thinking now that this should probably be changed to vanilla behavior. The vanilla behavior isn...
- 07 Dec 2016, 13:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120899
Re: OpenMW 0.41.0
On scripted animation states: before the fix, this is what happens if you revisit the heart chamber after the main quest. The destroyed state is accomplished by an animation, one that OpenMW needed to remember so it would stay destroyed. In Tribunal, this bug could actually block progress in a dung...
- 07 Dec 2016, 13:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120899
Re: OpenMW 0.41.0
I wrote a response in the linked topic. But anyway, the main issue here could be rewritten like "AI followers counted the friendly-fire magic effects cast on them differently from original game" or something.Bug #3576: Minor differences in AI reaction to hostile spell effects
- 07 Dec 2016, 12:41
- Forum: General
- Topic: Issue 3576
- Replies: 7
- Views: 9448
Re: Issue 3576
Yeah, looking back, maybe I shouldn't have done that. The main goal of that change was not that part, it was counting each effect in a spell or enchantment as a separate "hit" for when followers decide to go hostile, and this is what the bug report title was referring to, but I added that ...
- 06 Dec 2016, 12:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120899
Re: OpenMW 0.41.0
Yeah as I noted in that PR, the commit immediately before that PR is merged does not have the problem, while the merging commit does have it, so I'm pretty sure that the problem is there.
- 05 Dec 2016, 11:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120899
Re: OpenMW 0.41.0
I found a bug yesterday that I think is important enough that 0.41.0 should be delayed until it's fixed. https://bugs.openmw.org/issues/3646 There's one other bug, not as important, but I think it would still be good to have in the release. https://bugs.openmw.org/issues/3648 I think I have a fix fo...
- 15 Oct 2016, 19:04
- Forum: Organisation and Planning
- Topic: Request: Reintroduce news posts
- Replies: 21
- Views: 14728
Re: Request: Reintroduce news posts
However, this would make creating the news posts more time-consuming, especially if they were written by a non-developer. Yeah, one thing about explaining bugs is that unless it's a pretty straightforward bug I think it would be difficult for anyone but the person(s) who researched and fixed it to ...