Search found 1066 matches

by DestinedToDie
20 Oct 2015, 17:01
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 30494

Re: PSA: scrawl's Patreon

No one here is personally nor directly benefited by scrawl in sending him gifts/donations. He works on what wants to work on when he wants to, with no expectations. It is plain old "good will". I'm not gifting money and I'm still getting to use the same software everyone else gets to use....
by DestinedToDie
19 Oct 2015, 16:47
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186198

Re: OpenMW 0.37.0 (?)

Every issue done is progress, the version number doesn't really matter. If you really want a taste, compile from source or if you're like me and don't know how to, then use the windows version nightly.
by DestinedToDie
16 Oct 2015, 09:45
Forum: Feature Requests and Suggestions
Topic: NPCs and Locked Doors
Replies: 11
Views: 7291

Re: NPCs and Locked Doors

/me pictures NPCs bunny jumping around caves in 1.73B.
by DestinedToDie
10 Oct 2015, 06:13
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156073

Re: OpenMW Game Template

Now that I've thought about it, if there is a volunteer to do it, you can start sorting out the ones that work out of the box and convert them to nif so that they may be immediately used in OpenCS once we get Scene drop functionality. It's not hard work, though it can maybe take an hour or two. All ...
by DestinedToDie
09 Oct 2015, 19:01
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156073

Re: OpenMW Game Template

Nice collection, whoever it belongs to. I tried the stone axe. Opens up in Blender 2.49, with textures and all. Then I tried the Beetle(Basic). Animation, texturing and some other things are missing. The same is the case for male model. You would need to export as .3Ds, import into Blender 2.49, UV ...
by DestinedToDie
07 Oct 2015, 15:21
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 30494

Re: PSA: scrawl's Patreon

Unfortunately I'm on a tight budget myself, but I wish you many fortunes Scrawl!
by DestinedToDie
29 Sep 2015, 11:21
Forum: General
Topic: funny animation using PlayGroup
Replies: 4
Views: 2676

Re: funny animation using PlayGroup

Interesting. Does this work on NPCs as well?
by DestinedToDie
25 Sep 2015, 12:02
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186198

Re: OpenMW 0.37.0 (?)

Zini wrote:I hope to finish that no later than next week. Should be ready for 0.38.0.

http://media.makeameme.org/created/250/ ... deling.jpg
by DestinedToDie
25 Sep 2015, 06:26
Forum: Feature Requests and Suggestions
Topic: My selfish request (object drag to scenery)
Replies: 1
Views: 1414

My selfish request (object drag to scenery)

So Scrawl made a post where he said object movement in scenery is implemented. I now see myself being so close, yet so far away from being able to start building my first city from start. All I need now is the ability to select and drag an object from the list to the scenery. I can generate the land...
by DestinedToDie
24 Sep 2015, 18:49
Forum: General
Topic: Is an animation duration based on time or on frames?
Replies: 23
Views: 8977

Re: Is an animation duration based on time or on frames?

Wow, I've visited that part of CS before but forgot about it. It's totally different compared to base.anim.1st.nif and I don't know why. What I do know is that I made no such edits in CS and the Open-MW template project used the lines inside the base.anim.1st file I made from scratch. My suggestion ...