Search found 63 matches

by clocknova
19 Aug 2022, 20:27
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196746

Re: OpenMW 0.48.0

What's the state of the Mac version these days, anyway? There's been talk of possibly having to scrap it; has this changed? Will there ever be an M1 native version? I've got a Windows PC for gaming, so transitioning OpenMW over to that from my Mac won't be the end of the world, but I sure do love be...
by clocknova
11 Oct 2020, 12:36
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 985842

Re: OpenMW Nightly builds

antnythr wrote: 03 Oct 2020, 01:39 Is there any word on when the MacOS nightly builds might return?
I've been wondering this myself.
by clocknova
24 Jun 2020, 17:55
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174183

Re: Lysol's normal mapped texture packs

There was no modding forum back when this thread was created IIRC. Otherwise I would have obviously put it there instead. Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now. Okay. Thanks for t...
by clocknova
23 Jun 2020, 19:27
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174183

Re: Lysol's normal mapped texture packs

At the risk of being yelled at for bringing this thread back from the dead, I was wondering if Lysol has made any more progress towards atlasing any of his texture packs since he last posted here, and whether or not he was still working on any further textures. Also, this thread hardly seems off-top...
by clocknova
16 Jun 2020, 14:08
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 6164

Re: Feedback on 0.46.0

There is a setting for that, under [GUI]. I like to set it to "scaling factor = 1.2" on my screen at high resolutions.
by clocknova
29 Jun 2019, 19:39
Forum: General
Topic: [Tool] Wrye Mash for OpenMW released.
Replies: 4
Views: 5403

Re: [Tool] Wrye Mash for OpenMW released.

You can count on me to help test the Mac version. A single, graphical tool that can handle all of that and that is Mac native would be a great thing.
by clocknova
04 Mar 2019, 16:20
Forum: General Modding
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 24
Views: 22912

Re: Do NOT ask Abot about OpenMW compatibility

I noticed that Abot has made a relatively recent update to this mod, and has changed his OpenMW disclaimer to read "MAY NOT YET be compatible." I reinstalled it, but still don't see much difference. Has anyone else had any luck with this mod since I started this thread?
by clocknova
24 Feb 2019, 14:53
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 91897

Re: Followers of shadows, the day has come!

To be honest, I have significantly reduced viewing distance again, not so much for performance or shadow quality reasons, but because Vvardenfell is simply not designed for large viewing distances. There needs to be fog (as well as tediously slow walking speed) to hide the fact that the world is wo...
by clocknova
24 Feb 2019, 03:17
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 91897

Re: Followers of shadows, the day has come!

AnyOldName3 wrote: 24 Feb 2019, 01:48 You've tried with the split point uniform logarithmic ratio at 1.0, right? Also, disabling terrain shadows is an option for a reason.
Well, no. Not sure how I would know to try it. But it does increase framerates significantly without a noticeable loss of quality. Thanks.
by clocknova
23 Feb 2019, 21:44
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 91897

Re: Followers of shadows, the day has come!

Yes, increased view distance seriously borks the shadows. They even sway a lot more when the distance is set higher. At this point, it seems like an either/or situation: shadows or extended view.