Search found 96 matches

by Berandas
21 Aug 2014, 10:05
Forum: Feature Requests and Suggestions
Topic: [editor] Blender/OpenCS integration (post 1.0)
Replies: 18
Views: 9423

Re: [editor] Blender/OpenCS integration (post 1.0)

How often do you need to see the mesh during it's creation process in the CS? I usually add only finished meshes into the CS...on the other hand I also have to open them in NifSkope and check the scale, transparency, alpha blending and other things for errors before importing. Actual real time updat...
by Berandas
20 Aug 2014, 11:00
Forum: General
Topic: Collab program testing
Replies: 6
Views: 4084

Re: Collab program testing

Basically we need to create a database of profiles, those profiles are forms containing some information and files, it would be nice if we could add elements such as textboxes and checkboxes, so everything could be easily sorted by our criteria we need, also files need versioning. And it should be f...
by Berandas
20 Aug 2014, 08:09
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

As for the textures, I would go use the same procedure as for meshes - look foor what's already done. But don't be hasty, we don't even have meshes in process, so let's wait with textures for now. Everyone talking about hipoly sculpts, but as I mentioned before, it's quite unnecessary to create hi-p...
by Berandas
19 Aug 2014, 22:14
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

Side notes: All assets should be originals! This is what I was discussing with Deonsion before. If the goal of this project is to make models as vanilla-like as possible, just in higher resolution, it's unnecessary to create everything from scratch. We can simply use dozens of meshes from various r...
by Berandas
19 Aug 2014, 13:00
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

Thought it's a free software, then it's out of the table for us. As for the people practicing, I don't think that is the way here. Most of the people here are probably programmers and more technically oriented, than artists. Also I guess we both know it's not that simple to master the tools and work...
by Berandas
19 Aug 2014, 12:06
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

I have no experience with FUSE, just MakeHuman, but if FUSE is better, I'm okay with that. Making all the stuff from scratch ourselves is a nice idea, but I don't think we have enough dedicated and skilled manpower and free time for that. That's why I think we should get help from any middleware we ...
by Berandas
19 Aug 2014, 11:37
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

It's nice to have you onboard, MacKom. I'm quite curious about your ideas.
We should definately use some vertex groups and other stuff for more detailed customisation of characters.
Perhaps MakeHuman could help us well.
by Berandas
19 Aug 2014, 10:55
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 11620

Re: [Interest Check] Tutorial Series for OpenMW on 3D Art

Blender Cookie is truly one of the best. There are also hundreds of good tutorials on YouTube, so just look for what you need. Also you can always ask me.

Good luck with all the tutorials.
by Berandas
18 Aug 2014, 20:23
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

Sculpting hi-poly meshes in not entirely needed, since the system of handling textures on meshes prevents you from baking textures directly for each model. (Perhaps only creatures and some weapons and armor pieces have whole texture painted in single file.) I don't have much experience with making r...
by Berandas
18 Aug 2014, 16:00
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98793

Re: Updating original assets to Ogre3D

So I did a little search today and found some replacers that adds more detailed meshes (or at least I think they do). We should inspect them if they're suitable for our project and if so, contact the authors and ask for permissions and the original files. Here's the list: better armors http://www.ne...