Search found 1239 matches
- 26 Jan 2015, 06:58
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 105948
Re: Alpha blending problem
OK, but couldn't the TES3 Contrusction Kit make something like that? Or even still, what about the Jedi Outcast, Quake and Jedi Academy ports for android? The app author stated that you must have the game and must put the necessary files in the proper directory. He only distributes the app that run...
- 23 Jan 2015, 13:02
- Forum: Organisation and Planning
- Topic: Crowdfunding
- Replies: 61
- Views: 40105
Re: Crowdfunding (again)
Ok guys this is going too slow. Scrawl needs more pizzas!
- 17 Jan 2015, 08:43
- Forum: General
- Topic: Compatibility with MGSO
- Replies: 41
- Views: 27500
Re: Compatibility with MGSO
I did not find a clear answer about animated grass and OpenMW. Will OpenMW v1.0 support it? Or future releases? Any chance to integrate MGEXE in OpenMW engine? Did not read through this thread now, but as stated a lot of times, MGEXE will never ever be supported. It's simply not needed, because the...
- 07 Jan 2015, 20:35
- Forum: Organisation and Planning
- Topic: Promoting on Nexus Mods
- Replies: 9
- Views: 9532
- 07 Jan 2015, 17:43
- Forum: Organisation and Planning
- Topic: Promoting on Nexus Mods
- Replies: 9
- Views: 9532
Re: Promoting on Nexus Mods
There is the Nexus Mod Manager for installing mods off the site: http://www.nexusmods.com/skyrim/mods/modmanager/? It's Windows only, so maybe it would be a nice idea if OpenMW had its own Nexus Mod Manager built in, of course only for Morrowind. On the other hand, that would mean a component of Op...
- 31 Dec 2014, 16:32
- Forum: General Development
- Topic: [post-1.0] Scripting enhancemnts
- Replies: 88
- Views: 50917
Re: [post-1.0] Scripting enhancemnts
Never thought of this. Very good point actually.Zini wrote: Python is a no go in my opinion, because fully sandboxing it is very hard to impossible. Call me paranoid, but I see even the possibility of having viruses in OpenMW content files as a major disaster.
- 26 Dec 2014, 16:27
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49288
Re: Openmw and Skywind
Don't forget that the Skywind videos only show what is good, and aren't very transparent about what is not possible or how they're going to deviate from the original. They're much better at public relations than I am since they won't talk about possible dealbreakers. :P True, and something I though...
- 24 Dec 2014, 12:45
- Forum: Off Topic
- Topic: Merry Merry Yay
- Replies: 9
- Views: 3883
Re: Merry Merry Yay
Merry Christmas all!
Re: Fun stuff
Yeah, that kinda sums it all up.
- 18 Dec 2014, 19:15
- Forum: Other Forks and Ports
- Topic: OpenMw for android
- Replies: 27
- Views: 31092
Re: OpenMw for android
It's like it came directly from a lawyer.psi29a wrote: Now the disclaimer:
We, OpenMW, will not distribute any builds (apk/whatever) of the android port until we have non-Morrowind content we can demo. Any builds you find are not supported by OpenMW.