Search found 38 matches
- 02 Nov 2017, 20:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 150197
Re: OpenMW 0.43.0
Will .43 be available in the staging ppa? The daily is still broken. https://forum.openmw.org/viewtopic.php?p=50477#p50477 Basically, we're waiting on a new release to fix the issue. ;) Then we can drop the patch downstream that was breaking things and the PPA will fix itself when we make a new rel...
- 02 Nov 2017, 10:16
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325287
Re: Elder-scrolls IV Oblivion
FWIW, ponyrider0 has done some work on a compiler for script translation from TES3 to TES4.
[TUTORIAL] Converting Tamriel Rebuilt to Morroblivion - Page 3
openmw/scriptconverter.cpp at Export-to-Morroblivion · ponyrider0/openmw · GitHub
[TUTORIAL] Converting Tamriel Rebuilt to Morroblivion - Page 3
openmw/scriptconverter.cpp at Export-to-Morroblivion · ponyrider0/openmw · GitHub
- 31 Oct 2017, 13:37
- Forum: TES3MP
- Topic: Accidentally jump started main quest
- Replies: 3
- Views: 3944
Re: Accidentally jump started main quest
OP posted to Reddit as well. Answer from David below.
https://www.reddit.com/r/tes3mp/comment ... ortion_of/Shut down the server, delete your latest journal entries from data\world\world.json and delete the cave's data files from data\cells
- 22 Oct 2017, 03:11
- Forum: Join the team
- Topic: Application: Ambrevar
- Replies: 6
- Views: 6993
Re: Application: Ambrevar
Welcome! Just regular user saying hello. A project manager or dev should be able to point you at something, otherwise enjoy the journey trying to find something to work on. There have been some recent PRs that are quite interesting to watch in the rendering space. drummyfish tackling some items with...
- 20 Oct 2017, 07:57
- Forum: Organisation and Planning
- Topic: PPA for Ubuntu seems abandoned
- Replies: 1
- Views: 2638
- 19 Oct 2017, 09:59
- Forum: Off Topic
- Topic: OpenAge progress (Age Of Empires II engine re-implementation)
- Replies: 5
- Views: 3076
Re: OpenAge progress (Age Of Empires II engine re-implementation)
Yes! Similar to OpenMW, the open source solution being used more than the original is way better for future development and community growth.
- 19 Oct 2017, 09:40
- Forum: Off Topic
- Topic: OpenAge progress (Age Of Empires II engine re-implementation)
- Replies: 5
- Views: 3076
Re: OpenAge progress (Age Of Empires II engine re-implementation)
I hope that it is network protocol compatible with the original and the HD version. But beware, for sanity reasons: No network compatibility with the original game. You really wanna have the same problems again? No binary compatibility with the original game. A one-way script to convert maps/savega...
- 03 Oct 2017, 04:21
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 167637
Re: Shadows
I enjoyed reading it. Impressive formatting. Thank you for continued effort. Good luck on the job hunt!AnyOldName3 wrote: ↑03 Oct 2017, 03:36 Hopefully, someone will enjoy reading that, as it was a bit of a nuisance adding all the list tags to make the indentation stay.
- 16 Sep 2017, 07:43
- Forum: General
- Topic: MCP wiki page
- Replies: 1
- Views: 1570
Re: MCP wiki page
No. It's missing the optional features from 2.3 and 2.4. Also, the forum and bug tracker need to be checked for any new relevant content.
MCP 2.3 & 2.4 - openmw.org
MCP 2.3 & 2.4 - openmw.org
- 13 Sep 2017, 13:41
- Forum: Feature Requests and Suggestions
- Topic: [Resolved] Splash screen only accepted in TGA format.
- Replies: 10
- Views: 5134
Re: Splash screen only accepted in TGA format.
I did a quick search and found osgconv --formats.
OpenSceneGraph Forum - How to get the listof supported file formats
PluginQuery.cpp
OpenSceneGraph Forum - How to get the listof supported file formats
PluginQuery.cpp