Search found 68 matches
- 25 Feb 2015, 06:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.36.0
- Replies: 123
- Views: 67019
Re: OpenMW 0.36.0
I was saying that as a joke, and just really saying that this project deserves full support and better then many full priced so called titles out there. still, 0.35 is really stable so far, (apart from one issue that been fixed) so a bit of a delay isn't too bad for this, as it this game has qualit...
- 14 Feb 2015, 02:02
- Forum: General Development
- Topic: SWIG Scripting Extensions project
- Replies: 34
- Views: 26929
Re: SWIG Scripting Extensions project
Since the project is eventually evolving to be more than just Morrowind, wouldn't it be in the engine's best interest to be "pluggable"? This, so much this! Although it certainly is something for post 1.0, developing some form of handle for things such as the SWIG project (projects?) to b...
- 08 Feb 2015, 08:27
- Forum: General Development
- Topic: Ogre 2.0 RC1 posted
- Replies: 45
- Views: 18674
Re: Ogre 2.0 RC1 posted
Will probably start a port soon-ish. Already took care of the MyGUI port this week. I assume that you will be porting to 2.0, as it is both easier and in its current form more stable, how do you think 2.1 should be handled though? Is the dropping of legacy opengl a reason to be discouraged to move ...
- 30 Jan 2015, 03:20
- Forum: Off Topic
- Topic: Preferred C++ compiler on Linux? Not OpenMW specific
- Replies: 23
- Views: 9056
Re: Preferred C++ compiler on Linux? Not OpenMW specific
To be honest, both gcc and clang are ok when compared to the crapness of the Visual Studio (especially if you are using templates). It's not THAT bad, you just got to make sure to have your virgins ready for sacrificing during midnight, the largest downfall is really the acquiring of virgins, altho...
- 28 Jan 2015, 22:44
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 105955
Re: Alpha blending problem
Hmm. Still beats me why Bethesda is so butt hurt about it. But I'm going to shut up now, I'm kinda hijacking this thread. Sorry Bethesda really isn't butt-hurt about it, if they had been butt-hurt there would probably be no openmw team right now, or at least no android branch. Matt has instead been...
- 28 Jan 2015, 22:21
- Forum: Example-Suite
- Topic: Free asset proof of concept
- Replies: 29
- Views: 23164
Re: Free asset proof of concept
Out of curiosity, if we were to go the route of making a custom exporter for the sake of Openmw, how possible would it be to store animations as an external xml file or the likes, and load it together with ogre models?
- 26 Jan 2015, 00:04
- Forum: General Development
- Topic: .ess Importer
- Replies: 60
- Views: 61616
Re: .ess Importer
Ultimately the save converter was meant to be something of an extra feature, having it require the user to provide their esms does not seem that bad considering most people who have their old saves will also be likely to have their esms. I may be biased on the issue, since I do not have any saves to...
- 02 Jan 2015, 20:46
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49315
Re: Openmw and Skywind
I do belive that there are a couple of tools for conversion to the ogre format, disregarding younger elder scrolls formats for the moment, it might not be a dumb idea to implement some conversion solution into opencs. The fewer tools a modder has to use the better, after all.
- 27 Dec 2014, 23:53
- Forum: General Development
- Topic: omwlauncher bugs
- Replies: 90
- Views: 35445
Re: omwlauncher bugs
Personally I am in support of Zini's two panel design, although I would rather that the default action for moving an add-on did not move its dependencies as well.
I absolutely despise menus that move things without any clear indication of doing so.
I absolutely despise menus that move things without any clear indication of doing so.
- 12 Dec 2014, 22:54
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 34925
Re: Wiki page for Mods
The rest of the icons he made are transparent, he just forgot to make this one transparent as well for some reason or another.ezze wrote:Exactly, lovely. I agree with onionland that the background should be transparent, but it is really minor.