Search found 68 matches

by onionland
25 Feb 2015, 06:21
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 67019

Re: OpenMW 0.36.0

I was saying that as a joke, and just really saying that this project deserves full support and better then many full priced so called titles out there. still, 0.35 is really stable so far, (apart from one issue that been fixed) so a bit of a delay isn't too bad for this, as it this game has qualit...
by onionland
14 Feb 2015, 02:02
Forum: General Development
Topic: SWIG Scripting Extensions project
Replies: 34
Views: 26929

Re: SWIG Scripting Extensions project

Since the project is eventually evolving to be more than just Morrowind, wouldn't it be in the engine's best interest to be "pluggable"? This, so much this! Although it certainly is something for post 1.0, developing some form of handle for things such as the SWIG project (projects?) to b...
by onionland
08 Feb 2015, 08:27
Forum: General Development
Topic: Ogre 2.0 RC1 posted
Replies: 45
Views: 18674

Re: Ogre 2.0 RC1 posted

Will probably start a port soon-ish. Already took care of the MyGUI port this week. I assume that you will be porting to 2.0, as it is both easier and in its current form more stable, how do you think 2.1 should be handled though? Is the dropping of legacy opengl a reason to be discouraged to move ...
by onionland
30 Jan 2015, 03:20
Forum: Off Topic
Topic: Preferred C++ compiler on Linux? Not OpenMW specific
Replies: 23
Views: 9056

Re: Preferred C++ compiler on Linux? Not OpenMW specific

To be honest, both gcc and clang are ok when compared to the crapness of the Visual Studio (especially if you are using templates). It's not THAT bad, you just got to make sure to have your virgins ready for sacrificing during midnight, the largest downfall is really the acquiring of virgins, altho...
by onionland
28 Jan 2015, 22:44
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 105955

Re: Alpha blending problem

Hmm. Still beats me why Bethesda is so butt hurt about it. But I'm going to shut up now, I'm kinda hijacking this thread. Sorry Bethesda really isn't butt-hurt about it, if they had been butt-hurt there would probably be no openmw team right now, or at least no android branch. Matt has instead been...
by onionland
28 Jan 2015, 22:21
Forum: Example-Suite
Topic: Free asset proof of concept
Replies: 29
Views: 23164

Re: Free asset proof of concept

Out of curiosity, if we were to go the route of making a custom exporter for the sake of Openmw, how possible would it be to store animations as an external xml file or the likes, and load it together with ogre models?
by onionland
26 Jan 2015, 00:04
Forum: General Development
Topic: .ess Importer
Replies: 60
Views: 61616

Re: .ess Importer

Ultimately the save converter was meant to be something of an extra feature, having it require the user to provide their esms does not seem that bad considering most people who have their old saves will also be likely to have their esms. I may be biased on the issue, since I do not have any saves to...
by onionland
02 Jan 2015, 20:46
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 49315

Re: Openmw and Skywind

I do belive that there are a couple of tools for conversion to the ogre format, disregarding younger elder scrolls formats for the moment, it might not be a dumb idea to implement some conversion solution into opencs. The fewer tools a modder has to use the better, after all.
by onionland
27 Dec 2014, 23:53
Forum: General Development
Topic: omwlauncher bugs
Replies: 90
Views: 35445

Re: omwlauncher bugs

Personally I am in support of Zini's two panel design, although I would rather that the default action for moving an add-on did not move its dependencies as well.
I absolutely despise menus that move things without any clear indication of doing so.
by onionland
12 Dec 2014, 22:54
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 34925

Re: Wiki page for Mods

ezze wrote:Exactly, lovely. I agree with onionland that the background should be transparent, but it is really minor.
The rest of the icons he made are transparent, he just forgot to make this one transparent as well for some reason or another.