Search found 335 matches
- 14 Jun 2016, 19:57
- Forum: General
- Topic: Morrowind System Comparison Chart
- Replies: 15
- Views: 9202
Re: Morrowind System Comparison Chart
...but Skywind doesn´t play Morrowind. It plays an imitation of it in the Skyrim engine. And MGSO doesn´t play Morrowind either, it´s just an icing on top of Morrowind. I know we know the difference here, but as an educational material the way you represent this is certainly confusing. Here´s how I...
- 14 Jun 2016, 06:49
- Forum: General
- Topic: Morrowind System Comparison Chart
- Replies: 15
- Views: 9202
Morrowind System Comparison Chart
As progress continues to be made on the different major projects involving playing updated versions of Morrowind (MGSO, Skywind, and OpenMW), I thought I'd put together some kind of comparison chart for the features and benefits of each. Now I know we all care very deeply about OpenMW, but I am tryi...
- 10 Jun 2016, 00:03
- Forum: Off Topic
- Topic: Bethesda doing a Skyrim remaster, no Morrowind one though.
- Replies: 31
- Views: 14907
Re: Bethesda doing a Skyrim remaster, no Morrowind one thoug
Hmm, I don't really see how they even need an update, but I guess I don't really get the console perspective. If they do one, I think my wishlist would be pretty similar to AnyOldGame3's. It would be nice if they also, you know, finished the original game (a la Civil War Overhaul and Cutting Room Fl...
- 09 Jun 2016, 23:43
- Forum: Off Topic
- Topic: Resources for learning Python
- Replies: 5
- Views: 3043
Re: Resources for learning Python
Thank you all for the recommendations and advice! I'm excited to be able to actually code some stuff!
- 09 Jun 2016, 23:42
- Forum: Off Topic
- Topic: Skyrim Mod Recommendations
- Replies: 10
- Views: 6723
Re: Skyrim Mod Recommendations
Haha good luck! It took me literal days to do all of STEP and set everything up properly. But I usually feel like it's worth it. And definitely go through and check for incompatibilities. For EGO, when he says overhaul he means OVERHAUL, but you can download his mods separately if you are worried ab...
- 07 Jun 2016, 23:55
- Forum: Off Topic
- Topic: Resources for learning Python
- Replies: 5
- Views: 3043
Resources for learning Python
For a number of reasons, not the least of which include my job needing me to rewrite someone else's code in Python, I find myself needing to learn how to code. I took a single quarter intro to programming class in college where we learned some basics of C++, but even after that I don't really unders...
- 07 Jun 2016, 23:46
- Forum: Off Topic
- Topic: C++ performance article from MMO programmer
- Replies: 5
- Views: 3766
Re: C++ performance article from MMO programmer
As a teacher I found overwhelming start with C++, python is better as first language. It's a great language on its own, so you don't teach something unreal, but you don't have to worry about the low level details. I completely agree, although my reasons aren't entirely applicable to someone majorin...
- 06 Jun 2016, 04:04
- Forum: Off Topic
- Topic: Skyrim Mod Recommendations
- Replies: 10
- Views: 6723
Re: Skyrim Mod Recommendations
I would highly recommend at least going through STEP. It gives a nice step by step guide for all the current best practices e.g. using Mod Organizer, ini tweaks, and other 3rd party tools. It divides it's list of mods up by category so if you're only interested in graphics enhancers or new weapons e...
- 05 Jun 2016, 18:53
- Forum: General
- Topic: Parallax Occlusion : A possibility?
- Replies: 14
- Views: 9413
Re: Parallax Occlusion : A possibility?
While this looks great and all, the part that is interesting is really: Will this put less load on the computer compared to just making the models look this detailed from the beginning? I imagine so, since it requires less memory and automatically lowers detail at a distance by simply not generatin...
- 05 Jun 2016, 08:00
- Forum: Feature Requests and Suggestions
- Topic: Mod and settings configuration menus
- Replies: 2
- Views: 4600
Re: Mod and settings configuration menus
That would be awesome. I can't wait for the scripting overhaul. Back when Morrowind was first out I was too young to figure out coding on my own so now I'll be able to make mods worth playing haha! But yeah, obviously a post-1.0 feature. Distant lands and such are higher on my post-1.0 wishlist anyw...