...and easy to cache once computed. It could be even pre-computed once before starting the game.
Search found 153 matches
- 02 Apr 2021, 08:45
- Forum: Feature Requests and Suggestions
- Topic: Full path tracing option in the future or after 1.0?
- Replies: 12
- Views: 10166
Re: Full path tracing option in the future or after 1.0?
- 02 Apr 2021, 08:29
- Forum: General Development
- Topic: SQLite based approach to storing game world state
- Replies: 31
- Views: 32156
Re: SQLite based approach to storing game world state
The main purpose of this is to simplify data access for modders. Making modders learn SQL is not an option at all, in my opinion. Partially true, it depends on the complexity of the query. An ORM makes simple queries easy, but whenever you need anything remotely more complex it makes your life a he...
- 03 Feb 2021, 18:43
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20873
Re: Mod packaging - OMWPACK
Isn't this more about removing the costly unpacking step? They're still using archives, they're just bridging the archive and the filesystem to make installation faster. Not only so, but also reducing the amount of wasted space on disk and the cost of copying the data. On the server the rpms are st...
- 03 Feb 2021, 11:14
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20873
Re: Mod packaging - OMWPACK
By the way I personally think that archives are a thing of the past: it should be the job of the file system to transparently compress data. This is the way a modern package manager handles compression while never using archives: https://www.phoronix.com/scan.php?page=news_item&px=DNF-RPM-CoW-Fe...
- 03 Feb 2021, 10:59
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20873
Re: Mod packaging - OMWPACK
Could portmod devs be convinced to to roll an openmw compatible 'pack'? I mean, a zip archive is better than many loose files, or even better... since openmw supports it, lz4 archive? Plain text meta-data op front to make it easily parse-able, then the content in lz4. portmod is all about openmw co...
- 03 Feb 2021, 10:01
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20873
Re: Mod packaging - OMWPACK
This theoretical omwpack wouldn't turn OpenMW into a mod manager, it would just make managing mods so simply that you wouldn't need one. It won't be that simple, the main reason being that you can't expect mod authors to provide exhaustive dependencies, provide compatibility patches for every singl...
- 03 Feb 2021, 09:53
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20873
Re: Mod packaging - OMWPACK
Where is my Linux ppc64le binary? I run OpenMW on a Power 9 machine.mistermoonshine wrote: ↑03 Feb 2021, 01:08 Mod Organizer 2 already does basically all of that. No need to reinvent the wheel. It could have better OpenMW integration though.
- 02 Feb 2021, 17:04
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20873
- 19 Jan 2021, 15:53
- Forum: General Modding
- Topic: Portmod - Mod Manager
- Replies: 76
- Views: 93433
Re: Portmod - Mod Manager
And the total overhaul package isn't complete yet, though I think it's equivalent to the combination of meta-momw/expanded-vanilla and meta-momw/graphics-overhaul (the latter of which is not complete), plus one other mod, so if you want to get as close as possible for now, you can install those. Is...
- 18 Oct 2020, 18:18
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 111597