Search found 266 matches
- 18 Sep 2013, 10:24
- Forum: Off Topic
- Topic: Github trending
- Replies: 7
- Views: 3859
Re: Github trending
On a sidenote: another 500 views and we got 250000 total views on our youtube channel.
- 17 Sep 2013, 23:27
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
This version should have all corrections and extra information that is necessary. Please check to see whether I forgot something. What is OpenMW/OpenCS? OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine ( OpenMW ) will come with its own editor...
- 15 Sep 2013, 16:29
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
I think it's a good idea to mention this kind of progress status along with the release notes. the progress to v1.0 is certainly something people ask about and since the release notes are more read than the FAQ and is updated alongside with the progress this solution seems perfect to me. I got the f...
- 15 Sep 2013, 15:58
- Forum: Off Topic
- Topic: Morrowind Joke
- Replies: 4
- Views: 3435
Re: Morrowind Joke
Great! I saw this one recently and I had to laugh hard, hope it will do the same for you guys. Morrowind may not be an MMO but I'm sure you guys get the reference.
- 15 Sep 2013, 15:47
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
@HiPhish: deleted the GOTY and replaced it with 2002 open-world RPG Morrowind My biggest reason I'm against mentioning "what is the current state of the project" is that it's something that has to be changed with every release, and that's not what a FAQ is for, we have the forums and relea...
- 15 Sep 2013, 15:17
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
@ gez: I understand its grammar, it's just a something I easily overlook because of its smallishness (what an awesome word, I love English). Don't get me wrong though, I'm thankful for any comment that aims to improve my English (and the FAQ), so thank you! @sirherrbatka: The product is unfinished s...
- 15 Sep 2013, 11:58
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
Excuse me, I misunderstood the reason why the explanation was wrong. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the compatibility for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some...
- 15 Sep 2013, 10:52
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
OpenMW/OpenCS FAQ v0.3.0. RC builts are made, but before releasing it I would like to have more responses whether we should put something (extra) in about multiplayer and the android port. @ Zini: Will this do? It will also support editor plugins, files that add to the engine code that extend the ed...
- 14 Sep 2013, 23:23
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
I'm embarrassed to anounce V0.2.0 of the OpenMW FAQ. This version is by far the most boring one ever; it adds unnoticeable content, tries to phrase certain lines better and is actually not a FAQ, but more a feeble attempt to explain the depths of OpenMW/OpenCS. This version is so bad even WeirdSexy ...
- 14 Sep 2013, 17:40
- Forum: General
- Topic: OpenMW FAQ
- Replies: 58
- Views: 45733
Re: OpenMW FAQ
Will do.Zini wrote:One might read that as if editor plugins will be developed in the editor. That is not the case. Also, this is clearly a post-1.0 feature. I think we should clearly separate that.The editor is made to allow one to make editor plugins, that can be used to extend the editor