I'm part of it now, but the wiki is very slow atm and I don't know where to find the openMW account passwords of the different sites.lgromanowski wrote:For wiki access you need add yourself into wiki group in http://forum.openmw.org/ucp.php?i=176Zedd wrote:Ok, I can do that, but I'll need some accounts of the websites.
Search found 266 matches
- 14 Sep 2012, 16:52
- Forum: Join the team
- Topic: Non-coding jobs
- Replies: 112
- Views: 51726
Re: Non-coding jobs
- 14 Sep 2012, 15:33
- Forum: Join the team
- Topic: Non-coding jobs
- Replies: 112
- Views: 51726
Re: Non-coding jobs
Ok, I can do that, but I'll need some accounts of the websites.
- 13 Sep 2012, 14:06
- Forum: Join the team
- Topic: Non-coding jobs
- Replies: 112
- Views: 51726
Re: Non-coding jobs
Hi, I've been very excited about this project and can't stop checking this site several times a week. I'd love to contribute to this project to help it become reality fast. I'm no good with coding but i guess I can do things like spreading awareness, bug testing, reversing formulas ( Is this even ma...
- 06 Sep 2012, 23:16
- Forum: Feature Requests and Suggestions
- Topic: Realistic lockpicking
- Replies: 32
- Views: 18409
Re: Realistic lockpicking
I like the good old morrowind style because it really mattered what skill you had, in oblivion or skyrim you could open locks above your lvl way to easily. I loved that you really had to invest in the skill to gain access to some areas/containers...
- 06 Sep 2012, 10:47
- Forum: Feature Requests and Suggestions
- Topic: Some Suggestions
- Replies: 7
- Views: 4323
Re: Some Suggestions
Well, It seems like all of suggestion are only post 1.0 version, and if HUD is directly modible there is no need for putting them in the basic engine. Although I'm really curious about point 8. . I noticed you guys already optimized the alchemy menu, so it doesn't have to be exactly like the old mor...
- 05 Sep 2012, 13:10
- Forum: Feature Requests and Suggestions
- Topic: Some Suggestions
- Replies: 7
- Views: 4323
Some Suggestions
Hi all, I've been following this project for a while now and i would like to suggest some features which weren't in the original morrowind engine but would be great improvements (at least I think so). Most of them are HUD improvements and involve combat. Combat 1. Adding hit/fatigue/magic points to ...