Search found 266 matches

by Zedd
14 Sep 2012, 16:52
Forum: Join the team
Topic: Non-coding jobs
Replies: 112
Views: 51726

Re: Non-coding jobs

lgromanowski wrote:
Zedd wrote:Ok, I can do that, but I'll need some accounts of the websites.
For wiki access you need add yourself into wiki group in http://forum.openmw.org/ucp.php?i=176
I'm part of it now, but the wiki is very slow atm and I don't know where to find the openMW account passwords of the different sites.
by Zedd
14 Sep 2012, 15:33
Forum: Join the team
Topic: Non-coding jobs
Replies: 112
Views: 51726

Re: Non-coding jobs

Ok, I can do that, but I'll need some accounts of the websites.
by Zedd
13 Sep 2012, 14:06
Forum: Join the team
Topic: Non-coding jobs
Replies: 112
Views: 51726

Re: Non-coding jobs

Hi, I've been very excited about this project and can't stop checking this site several times a week. I'd love to contribute to this project to help it become reality fast. I'm no good with coding but i guess I can do things like spreading awareness, bug testing, reversing formulas ( Is this even ma...
by Zedd
06 Sep 2012, 23:16
Forum: Feature Requests and Suggestions
Topic: Realistic lockpicking
Replies: 32
Views: 18409

Re: Realistic lockpicking

I like the good old morrowind style because it really mattered what skill you had, in oblivion or skyrim you could open locks above your lvl way to easily. I loved that you really had to invest in the skill to gain access to some areas/containers...
by Zedd
06 Sep 2012, 10:47
Forum: Feature Requests and Suggestions
Topic: Some Suggestions
Replies: 7
Views: 4323

Re: Some Suggestions

Well, It seems like all of suggestion are only post 1.0 version, and if HUD is directly modible there is no need for putting them in the basic engine. Although I'm really curious about point 8. . I noticed you guys already optimized the alchemy menu, so it doesn't have to be exactly like the old mor...
by Zedd
05 Sep 2012, 13:10
Forum: Feature Requests and Suggestions
Topic: Some Suggestions
Replies: 7
Views: 4323

Some Suggestions

Hi all, I've been following this project for a while now and i would like to suggest some features which weren't in the original morrowind engine but would be great improvements (at least I think so). Most of them are HUD improvements and involve combat. Combat 1. Adding hit/fatigue/magic points to ...