Search found 724 matches
- 11 Jun 2020, 23:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193146
Re: OpenMW 0.46.0
Linux release build binaries with useqt5 dummy folder added run fine for me on Fedora 30.
- 25 May 2020, 11:14
- Forum: Other Forks and Ports
- Topic: Open Microwave merchant clothing bug
- Replies: 1
- Views: 5734
Re: Open Microwave merchant clothing bug
It's not a bug, it's replicated Morrowind behavior that isn't supposed to be changed by default. There's an option that allows you to prevent that. Nornally it's available from the launcher on the PC, but in your case you'll have to toggle it directly through the config file. 1. Find settings.cfg fi...
- 25 May 2020, 11:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193146
Re: OpenMW 0.46.0
It isn't.
- 23 May 2020, 22:31
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193146
Re: OpenMW 0.46.0
why did this thread die
- 21 May 2020, 19:48
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193146
Re: OpenMW 0.46.0
Are you running Qt5 version of the binaries or Qt4 version of the binaries?
Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
- 18 May 2020, 21:18
- Forum: General
- Topic: Huge FPS drop in Onnissiralis Shrine
- Replies: 15
- Views: 8851
Re: Huge FPS drop in Onnissiralis Shrine
Could you be using a custom race? That's what was the origin for the issue in that report, the player character was a Golden Saint (a part of Westly's golden saint mod).
- 18 May 2020, 16:32
- Forum: General
- Topic: Huge FPS drop in Onnissiralis Shrine
- Replies: 15
- Views: 8851
Re: Huge FPS drop in Onnissiralis Shrine
Seems to be related to this issue. Any mods?
- 15 May 2020, 22:01
- Forum: General
- Topic: Crosshair / cursor issues with mod.
- Replies: 1
- Views: 1737
Re: Crosshair / cursor issues with mod.
Have you tested it on a RC build of 0.46.0?
- 15 May 2020, 20:19
- Forum: Support
- Topic: All spells listed as Alteration :(
- Replies: 2
- Views: 1278
Re: All spells listed as Alteration :(
Sorry, my mistake, an erroneous attempt to optimize spell success chance calculation broke spell school determination. Will fix in a bit.
For the record, this doesn't affect 0.46.0.
For the record, this doesn't affect 0.46.0.
- 15 May 2020, 09:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193146
Re: OpenMW 0.46.0
For the record Linux generic builds seem to work fine.