Search found 1615 matches
- 08 Jan 2013, 07:24
- Forum: General Development
- Topic: Animations 2013
- Replies: 260
- Views: 94862
Re: Animations 2013
I started putting print statements everywhere and it looks like pmove(...) is still getting called, so I think that's what is doing the movement. Animations aren't doing anything physics-based. It's just moving the character's base given how much the animation root moves. void Animation::updatePosi...
- 08 Jan 2013, 05:24
- Forum: Join the team
- Topic: Mine
- Replies: 22
- Views: 12078
Re: Mine
Read the link I posted there ^^ Quake 3's bots were revolutionary for its time. The "cognitive model" of the world the bot has, which is internal to the AI, will prevent it from running into obstacles. This model is the graph traversed with A*. If you're familiar with this stuff, we could...
- 08 Jan 2013, 02:08
- Forum: General Development
- Topic: video playback
- Replies: 36
- Views: 14705
Re: video playback
A random thought though; if we're going to be using ffmpeg anyway then what about deprecating the other audio systems? (Audiere, mpg123 + libsndfile) For people that are building it themselves, it may be difficult to get ffmpeg set up. In principle I have no problem dropping the others, since we ne...
- 08 Jan 2013, 01:59
- Forum: Join the team
- Topic: Mine
- Replies: 22
- Views: 12078
Re: Mine
All the AI does is simulate player input. The AI should simulate a player turning towards the next path node, and holding W. And that's what a character controller resolves, right? Manages "input" for various actors, either from player keypresses or AI, and sets the character state to do ...
- 07 Jan 2013, 16:51
- Forum: General Development
- Topic: video playback
- Replies: 36
- Views: 14705
Re: video playback
So windows packagers need to either statically compile in the libs or provide the libs in the zip or exe installer? Yup. Static linking will be tricky on Windows though, because ffmpeg itself doesn't build with MSVC, and I don't think the static libs mingw makes are compatible with MSVC. The header...
- 07 Jan 2013, 14:48
- Forum: General Development
- Topic: video playback
- Replies: 36
- Views: 14705
Re: video playback
Should be simple enough to add to Ubuntu dependancies, there is nothing strange here from my point of view. Yeah, and for Windows there are prebuilt DLLs here: http://ffmpeg.zeranoe.com/builds/ They probably have more enabled than we need, but it makes things easier. EDIT: You'll want the shared pa...
- 07 Jan 2013, 13:44
- Forum: General Development
- Topic: video playback
- Replies: 36
- Views: 14705
Re: video playback
for ffmpeg, to get minimal required ffmpeg build for OpenMW video playback hmm, not sure of the exact options. But the minimum for proper playback of audio and video would be: Codecs: pcm, mpg123, ffbinkvideo, and ffbinkrdftaud (these are what mplayer calls them) Not sure about what demuxers need t...
- 07 Jan 2013, 06:44
- Forum: General Development
- Topic: Animations 2013
- Replies: 260
- Views: 94862
Re: Animations 2013
Cool, animations are now actually moving the object. There's no physics/collisions (yet), and there's a couple minor issues, but it's working. https://github.com/ChrisKCat/openmw/tree/animation2 My next question would be, how do I get physics working? That is, given its old position and new wanted p...
- 07 Jan 2013, 06:29
- Forum: General Development
- Topic: On mouses and input focus
- Replies: 56
- Views: 30449
Re: On mouses and input focus
Sticking with OIS, even as an option, still leaves the problem: no way to ungrab the mouse without a modified OIS. Allowing SDL2 as an optional replacement will only do anything for people that have SDL2, so for someone who doesn't have SDL2 (everyone), then it's no better off... either no ungrabbin...
- 07 Jan 2013, 00:38
- Forum: General Development
- Topic: video playback
- Replies: 36
- Views: 14705
Re: video playback
Build options for ffmpeg itself, or options for OpenMW to use ffmpeg?corristo wrote:Can anyone give me minimal required build options for ffmpeg?