Search found 24 matches
- 14 Dec 2014, 11:03
- Forum: General
- Topic: Testing scripts in Russian and Polish morrowind versions
- Replies: 10
- Views: 4435
Re: Testing scripts in Russian and Polish morrowind versions
Here is the output with --script-all from Russian version. I'm running Ace's 32-bit build on Win7 64. Speaking about --script-dialogue-all, i've got some strange issues with it. I got some output from it once - there was a whole lot of warnings, and finally a line like "all of dialogue script/a...
- 16 Aug 2014, 11:07
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 49750
Re: OpenMW 0.31.0
I don't think we should put a message like "It's not allowed to use blah blah blah" because it's disingenuous. Mostly everyone using OpenMW on an Android device will be using it for playing Morrowind for the foreseeable future, and as we've discussed before, there shouldn't be a legal pro...
- 16 Aug 2014, 09:47
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 49750
Re: OpenMW 0.31.0
We need that free, example game for the engine asap. Yes, that's it. If we finally make that Example Suite (as planned before), this can be represented as a standalone game. We can even add a statement (in Big Red Letters) to the description, saying that "For legal reasons it is not allowed to...
- 02 Jun 2014, 18:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 103565
Re: OpenMW 0.30.0
Hello. I have noticed that the Broken dialog topics in russian Morrowind bug looks different in 0.30 Win64 version. In 0.28 and 0.29, dialog topics just did not show up for me, but now they kinda work.. until first save/load. By step: 1) I run OpenMW, start a new game. After chargen, dialogs work as...