Search found 24 matches

by densm27
01 Nov 2015, 16:29
Forum: General
Topic: quite outstanding bug in bloodmoon
Replies: 8
Views: 5788

Re: quite outstanding bug in bloodmoon

I encountered this bug with enchantment of Barilzar's Mazed Band (mazed_band_end) from Tribunal. It's meant to summon a Fabricant but the tooltip says "sEffectSummonFabricant for 120s on self", the game freezes on use and log shows "Error in framelistener: failed to create manual cell...
by densm27
29 Oct 2015, 18:58
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 185928

Re: OpenMW 0.37.0 (?)

Water looks great from outside, but I don't think that I like that total internal reflection effect when underwater. Looks confusing sometimes.
by densm27
29 Oct 2015, 18:44
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 985512

Re: OpenMW Nightly builds

Recent nightlies show version "OpenMW 0.36.1 release" instead of "OpenMW development ( revision )" as before. Are they supposed to do so, or something is broken? Buid info is broken again on 64-bit. Don't know when it started, didn't check nightlies for quite a long time (came h...
by densm27
26 Sep 2015, 18:02
Forum: Infrastructure
Topic: Bug tracker - Issue with issue filters
Replies: 7
Views: 6828

Re: Bug tracker - Issue with issue filters

Filters are working for me now, thanks!
by densm27
29 Aug 2015, 09:30
Forum: Infrastructure
Topic: Bug tracker - Issue with issue filters
Replies: 7
Views: 6828

Bug tracker - Issue with issue filters

Hi. For the last week or so, I can't use issue filters on bugtracker - there is no default "Status" filter and choosing other filters from the dropdown list also doesn't add them. Tried Firefox, Opera and Chrome, all the same.
by densm27
16 Aug 2015, 12:16
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 985512

Re: OpenMW Nightly builds

Hard to say when it started, because.. well, I don't see the versions :D
de6dc21552 didn't have the problem, the latest one (5558962b14) has.

Also, I've just discovered that latest win32 build shows correct version, while win64 doesn't (tried only x64 before).
by densm27
15 Aug 2015, 17:11
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 985512

Re: OpenMW Nightly builds

Recent nightlies show version "OpenMW 0.36.1 release" instead of "OpenMW development (revision)" as before. Are they supposed to do so, or something is broken?
by densm27
14 Dec 2014, 21:41
Forum: General
Topic: Testing scripts in Russian and Polish morrowind versions
Replies: 10
Views: 4427

Re: Testing scripts in Russian and Polish morrowind versions

Ok. I pasted that into the TES-CS, but it refuses to compile the script. Could you check whether the quest is working ingame (using the original morrowind engine)? http://www.uesp.net/wiki/Tribunal:A_Star_is_Born Of course, I will check it. In fact, i am nearly 100% confident that it did not work i...
by densm27
14 Dec 2014, 20:59
Forum: General
Topic: Testing scripts in Russian and Polish morrowind versions
Replies: 10
Views: 4427

Re: Testing scripts in Russian and Polish morrowind versions

Encoding has gone mad in the output, but from CS it looks like the error in playscript is caused by using all imaginable styles of quotes in one MessageBox (image attached) The quotes shouldn't be an issue. There are different types of quotes in those lines, only the " variant should be picked...
by densm27
14 Dec 2014, 19:36
Forum: General
Topic: Testing scripts in Russian and Polish morrowind versions
Replies: 10
Views: 4427

Re: Testing scripts in Russian and Polish morrowind versions

Well, here is the updated version. Looks like the bad guys are "sound_waterfall" (same as in lgro's report) and "playscript". Encoding has gone mad in the output, but from CS it looks like the error in playscript is caused by using all imaginable styles of quotes in one MessageBo...