Search found 1567 matches

by Chris
17 Mar 2019, 10:45
Forum: General Development
Topic: Shadows
Replies: 310
Views: 78467

Re: Shadows

I realize this may be a thing already or difficult to implement, but is there any possibility of being able to control the FPS of shadows, particularly terrain/object shadows? Actors move constantly, but in a lot of cases the lightsources of objects (The sun, for example) won't move fast enough for...
by Chris
05 Mar 2019, 22:37
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 8537

Re: Unlimited Light Sources with Clustered Forward Shading

Concurred. Draw calls are the bane of rendering performance because it requires a thorough state validation every time. Even if you the programmer know the render state is valid (not necessarily correct , but something that makes sense to the rendering pipeline), the driver/hardware is required to c...
by Chris
04 Mar 2019, 16:30
Forum: General
Topic: [PATCH] Inventory sort button
Replies: 14
Views: 2767

Re: [PATCH] Inventory sort button

This kind of thing would certainly be very useful. My only suggestion(s) would be, the toggle box probably shouldn't be in the inventory space where the icons are. Perhaps a pull-down widget next to the filter buttons? Also, a toggle for ascending/descending would be helpful, too.
by Chris
04 Mar 2019, 07:19
Forum: General Development
Topic: Grey out read dialogue topics
Replies: 29
Views: 8842

Re: Grey out read dialogue topics

It is probably possible to endlessly conjecture hypothetical arguments in favor of the pedantic form of correctness. It's not really hypothetical. Two different NPCs saying the same thing because their text replacements happen to match is a thing that happens. And I don't doubt there being cases wh...
by Chris
04 Mar 2019, 07:00
Forum: General Development
Topic: Grey out read dialogue topics
Replies: 29
Views: 8842

Re: Grey out read dialogue topics

Relatedly, how does it deal with response scripts with branching results, or text replacements that alter the dialog, but is still technically the same dialog record? Or dialog text that is the same, but is from a different record with a different response script? It doesn't make sense to me to say ...
by Chris
01 Mar 2019, 03:39
Forum: Support
Topic: [Solved] Intro cinematic not running?
Replies: 3
Views: 1277

Re: Intro cinematic not running?

Did the credits and title videos play? How did you install the game, and what version of it? IIRC, if it's a preexisting vanilla install of the CD/DVD version, the video files are left on the disk so OpenMW can't find them and they won't play. You have to copy the files from the CD to the right dire...
by Chris
27 Feb 2019, 05:11
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 5036

Re: Changing Character Appearance

That's... utterly horrid! :shock: It also doesn't make sense... resetting stats and wiping spells seems like something that one has to go out of their way to implement. Why can't appearance simply... not affect anything? At least after the character was already created? Because setting up your char...
by Chris
22 Feb 2019, 01:35
Forum: Support
Topic: Morrowind .esm missing
Replies: 7
Views: 7920

Re: Morrowind .esm missing

I have downloaded Morrowind through Steam and am trying to run openmw, only openmw is looking for .esm files and Morrowind doesn't use them. Yes it does. Neither is Morrowind located in a folder called Morrowind, is is located in E:\Steam\steamapps\common\Zenimax Online\Launcher Zenimax Online woul...
by Chris
16 Feb 2019, 01:03
Forum: Support
Topic: Windows 10 No Sound
Replies: 1
Views: 710

Re: Windows 10 No Sound

Can you post a log? What is your audio device?
by Chris
02 Feb 2019, 01:28
Forum: Feature Requests and Suggestions
Topic: Better handling of mod conflicts and mod merging
Replies: 8
Views: 1971

Re: Better handling of mod conflicts and mod merging

As long as two mods don't modify the same record, then those mods are compatible. This is a fundamental misunderstanding. For any useful definition of "compatible", it is possible for two mods to modify two different records, and be incompatible; that is, when used together they unbalance the game ...