Search found 180 matches

by maqifrnswa
08 Jul 2015, 19:41
Forum: General Development
Topic: C++11
Replies: 114
Views: 35033

Re: C++11

How long does it take to set up this chroot? Let's not do anything that increases build time. We've already hit the 50 minute limit on coverity-scan builds, I had to disable some of the build targets to get it within the time limit again. yeah, probably will take at least 10 minutes, I'd guess... j...
by maqifrnswa
08 Jul 2015, 18:45
Forum: General Development
Topic: C++11
Replies: 114
Views: 35033

Re: C++11

Also, what is the oldest version of boost we still need to support? Anything older than 1.51 still in use? Well... because travis-ci requires precise, we're still using its default boost libraries. - Boost version: 1.46.1 -- The CXX compiler identification is GNU 4.6.3 -- The C compiler identificat...
by maqifrnswa
08 Jul 2015, 18:32
Forum: General Development
Topic: C++11
Replies: 114
Views: 35033

Re: C++11

I see. Why is that listed under "Allowed Failures" ? Kinda threw me off I set it like that since the clang one is using a new version of clang and running it through the static analyzer. I didn't want any bugs in clang or the static analyzer to show up as a build failure, so it is an "allowed failu...
by maqifrnswa
08 Jul 2015, 18:30
Forum: General
Topic: Is it possible to commercially release a game on OpenMW?
Replies: 14
Views: 3509

Re: Is it possible to commercially release a game on OpenMW?

It really isn't all that evil, it is just asking for the source to the binary, not your copyrighted work (assets/game). That is why I suggested that if you haven't modified the sources, you can just provide a link to the sources you used to create/compile the binary. Simplest solution: If you don't...
by maqifrnswa
15 Jun 2015, 02:02
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 28446

Re: OSG port roadmap and design plans

added: libgl1 libopenscenegraph libopenthreads libtxc-dxtn-s2tc0 In case anyone else has run into this issue, On Xubuntu (and probably Ubuntu) 15.04 the following packages were not found in the repos? I had to change libopenscenegraph libopenthreads to libopenscenegraph-dev libopenthreads-dev after...
by maqifrnswa
13 Jun 2015, 16:59
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 28446

Re: OSG port roadmap and design plans

So how have the dependencies for OpenMW changed with the switch to OSG? Ogre3D daily build dependencies (Ubuntu 15.04): libavcodec56 (>= 6:11~beta1) | libavcodec-extra-56 (>= 6:11.2), libavformat56 (>= 6:11~beta1), libavresample2 (>= 6:11~beta1), libavutil54 (>= 6:11~beta1), libboost-filesystem1.55...
by maqifrnswa
11 Jun 2015, 20:13
Forum: General Development
Topic: Daily PPA for scrawl's OSG branch
Replies: 7
Views: 2004

Re: Dailly PPA for scrawl's OSG branch

psi29a wrote:It will likely cry on precise... Fair warning. :)
I just got this emailed to me from launchpad:
RE: Precise build of openmw-osg
Image
Regards,
Launchpad Team
by maqifrnswa
11 Jun 2015, 19:58
Forum: General Development
Topic: Daily PPA for scrawl's OSG branch
Replies: 7
Views: 2004

Re: Dailly PPA for scrawl's OSG branch

Loriel wrote:14.04 please.

Loriel
OK! I just told it to build for every available release. We'll see if it complains, otherwise you'll get it soon!
by maqifrnswa
11 Jun 2015, 19:07
Forum: General Development
Topic: Daily PPA for scrawl's OSG branch
Replies: 7
Views: 2004

Daily PPA for scrawl's OSG branch

For those wanting to test the OSG branch on Ubuntu, see:
https://launchpad.net/~openmw/+archive/ ... openmw-osg

updated daily (around 0600 UTC)

Currently built for 14.04, 14.10, 15.04 and 15.10 (everything after and including trusty)
by maqifrnswa
09 Jun 2015, 23:07
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 24972

Re: OpenSceneGraph port now playable

I set up a daily build ppa: https://launchpad.net/~openmw/+archive/ubuntu/openmw-osg/ it should pull in all the correct dependencies. I haven't tested it yet - but it's build on our normal PPA so it should just work! EDIT: it's built, here are the dependencies that it needs (taken care of automatica...