Search found 295 matches

by werdanith
03 Dec 2016, 00:00
Forum: Support
Topic: 3-8 fps in Sadrith Mora. Physics out the roof
Replies: 34
Views: 10941

Re: 3-8 fps in Sadrith Mora. Physics out the roof

I'd like to thank everyone for their efforts. Sadly, while I don't doubt the commit may have helped the situation, Port Telvannis, which seems to be the worst offender for me, remains unplayable, with physics allocation escalating to over 600 in a few seconds, so I'm hoping there's room for improvem...
by werdanith
01 Dec 2016, 11:13
Forum: Support
Topic: 3-8 fps in Sadrith Mora. Physics out the roof
Replies: 34
Views: 10941

Re: 3-8 fps in Sadrith Mora. Physics out the roof

I've been doing a few playthroughs of the game myself recently and I also find this to be the most game breaking issue of the engine at the moment. Port Telvannis is a 1 fps slideshow on every system I tested on.
by werdanith
28 Nov 2016, 14:18
Forum: Off Topic
Topic: Morrowind Patch Project
Replies: 9
Views: 8179

Re: Morrowind Patch Project

I saw Magic Diversity in your list which has been causing crashes for me under certain circumstances. I didn't look into the reason, just disabled it.
Regarding leveling I've been using Madd Leveler along with Talrivian's State-Based HP Mod and I'm not aware of any issues.
by werdanith
10 Dec 2014, 12:51
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 17731

Re: Morrowind Definitive Edition

Tinker wrote:I changed the colours slightly and increased the size to make it a little more clear, let me know if it is better for you now. Hopefully one day everything will be green and working.
Much better. :)
by werdanith
10 Dec 2014, 10:29
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 17731

Re: Morrowind Definitive Edition

https://wiki.openmw.org/index.php?title=Mod_status As someone who suffers from a common form of red-green colorblindness, I have to say this is a rather poor combination of colors to distinguish between different statuses. It's doable, but instead of a glance it requires a pointless amount of focus...
by werdanith
27 Nov 2014, 08:27
Forum: Organisation and Planning
Topic: Feature Cleanup and Beta
Replies: 45
Views: 19188

Re: Feature Cleanup and Beta

Since my name was mentioned, personally I'd love to get involved again, but I just don't have the time right now.
Hopefully, in a few months, after I have resolved some issues I can get my hands dirty again.
Great job to all the contributors btw, your work is inspiring. :)
by werdanith
06 Nov 2014, 07:43
Forum: Organisation and Planning
Topic: Release Video Commentaries
Replies: 57
Views: 22008

Re: Release Video Commentaries

Pretty good result.
Knowing that it was not directed by WeirdSexy, I can maybe notice some minor differences in cinematography.
Other than that it looks like just another excellent OpenMW release video to me. :)
by werdanith
24 Sep 2014, 10:15
Forum: Organisation and Planning
Topic: OpenMW 0.33.0
Replies: 144
Views: 44246

Re: OpenMW 0.33.0

I'd add that frequent releases both keep the followers engaged, as well as allow the testers to focus and report on new bugs instead of issues that have already been fixed in master.
by werdanith
07 Sep 2014, 22:37
Forum: Support
Topic: Console cannot locate player character
Replies: 2
Views: 1212

Re: Console cannot locate player character

Tes96 wrote:When in console mode, I can click on everything in the field of view except the player character. It just activates whatever is behind, or I should say in front of, the player character.
That's in the tracker.
Issue 1545
by werdanith
02 Jun 2014, 10:03
Forum: Feature Requests and Suggestions
Topic: Support for Quad and Six core processors & hyperthreading
Replies: 69
Views: 15128

Re: Support for Quad and Six core processors & hyperthreadin

Actually Daggerfall used the in-house engine XnGine and they were planning to use it for Morrowind as well until they decided that it was too dated to fix, given the scope of the project, so they switched over to NetImmerse/Gamebryo.